mcjCornerWall : New Morphing Poser Prop Freebie !

mCasualmCasual Posts: 4,607
edited December 2015 in Freebies

https://sites.google.com/site/mcasualsdazscripts6/mcjcornerwall

there's 7 morphs to adjust everything

one of the goals was to have "welded" corners, because when using separate Planes,

it's hard to keep it "air-tight" and even when your planes meet perfectly, the renders may let light through

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I dont know if the earlier versions of DS4.5 $.8 have it, but the wood and stucco shaders in my deonstration scenes are in

My DAZ 3D Library\Shader Presets\Iray\NVIDIA MDL Examples

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image

image

image

DSpromocorwall.jpg
800 x 486 - 54K
dsmcjAdjustableWallCorner.jpg
800 x 450 - 60K
dsmcjAdjustableWallCorner2.jpg
800 x 450 - 45K
Post edited by mCasual on

Comments

  • DigiDotzDigiDotz Posts: 515

    A why havent I got something like that already moment.

    Thanks!

    cough -respun animation file- end cough

  • Oso3DOso3D Posts: 15,009

    Very nice, thank you so much!

    Your service to the community is really appreciated.

     

  • SkelchSkelch Posts: 275

    Thank you for this I know this will be most useful

     

  • mCasualmCasual Posts: 4,607
    edited December 2015

    also note that there was and still is a CornerRoom prop right ... here

    https://sites.google.com/site/mcasualsdazscripts4/mcjcornerroom

     

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 2015

    initially the CornerWall prop was created for this scene in 2012 

    smcheongsam.jpg
    800 x 450 - 53K
    Post edited by mCasual on
  • Tim NTim N Posts: 193

    Thanks for this.

    (Just a small point: I had to spin the wall prop 180 degrees on the Y-axis to see the correct side.)

  • mCasualmCasual Posts: 4,607

    welcome

    yes the load-time orientation is a bit annoying

    i found it after creating the morphs

    it was part of a scene and Aiko was wearing a static dress, she couldn't move an inch from that side of the wall

    if i spin the  .obj geometry 180 degrees i guess it would invert the morphs 

    .... well ... ok i'll make a new version and announce it here when ready 

    i think i'll make it be a different prop with a different name to avoid issues with saved scenes ( and Daz Studio data caches )

    also i'd like a version with subD molding/baseboard

    Tim N said:

    Thanks for this.

    (Just a small point: I had to spin the wall prop 180 degrees on the Y-axis to see the correct side.)

     

  • Tim NTim N Posts: 193

    No need to go to all that trouble on my behalf.

    When a nice prop like this one is free, I'm quite willing to spin it around. smiley

  • mCasualmCasual Posts: 4,607
    edited December 2015

    ok but but but

    if you want a quick DIY fix

    open Runtime\libraries\props\mcasual\mcjCornerWall.pp2 in notepad or wordpad

    around line 145 you will find a section that reads

    		rotateY yRotate			{			name Y Rotate			initValue 0			hidden 0			forceLimits 0			min -100000			max 100000			trackingScale 1			keys				{				static  0				k 0 0				}			interpStyleLocked 0			}

     change it to

    		rotateY yRotate			{			name Y Rotate			initValue 180			hidden 0			forceLimits 0			min -100000			max 100000			trackingScale 1			keys				{				static  0				k 0 180				}			interpStyleLocked 0			}
    Tim N said:

    No need to go to all that trouble on my behalf.

    When a nice prop like this one is free, I'm quite willing to spin it around. smiley

     

    Post edited by mCasual on
  • Tim NTim N Posts: 193

    Fantastic! Great trick. Thanks.

    I understand the change to initVal, but what's the "k 0 180" line doing if you don't mind me asking?

  • mCasualmCasual Posts: 4,607

    the K lines are animation keys

    so k 0 180

    means YRotate gets a keyframed value of 180 at frame 0

    i tried with just the initVal ... but since we had k 0 0, this was not enough

    the initVal 180 does insure that if you do a "Zero Transforms" or a "Zero Selected item" Y Rotate will be set to 180

     

     

    Tim N said:

    Fantastic! Great trick. Thanks.

    I understand the change to initVal, but what's the "k 0 180" line doing if you don't mind me asking?

     

  • Tim NTim N Posts: 193

    Got it. Thanks.

    Happy holidays to you. laugh

  • mCasualmCasual Posts: 4,607
    edited December 2015

     Welcome, Happy Holidays !

    i think since you messaged here you'll be notified when i post upfates here

    for instance i may add wall-crown and a baseboard prop

    with the same morphs as the wall, this way you can copy and paste the wall settings and everything will fit

     

    Tim N said:

    Got it. Thanks.

    Happy holidays to you. laugh

     

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 2015

    Blender-Cycles  (re) render of a 2012 Daz Studio Scene

     

    i'll try it in iRay

     

    cheong4072015001.jpg
    1920 x 1080 - 194K
    Post edited by mCasual on
  • Oso3DOso3D Posts: 15,009

    So the UV mesh flows around corners? That may solve some basic issues I've had with walls and corners... heh.

     

  • MilosGulanMilosGulan Posts: 1,958

    Ok. This is great. I will wait for update :). Might be very useful. Now I need to download and try that script for elevation ground. I really need to learn to use it and other things :). Thank You.

  • Oso3DOso3D Posts: 15,009

    The elevate thing is amazing!

     

     

  • mCasualmCasual Posts: 4,607
    edited December 2015

    as promised an iRay Render, though it's the original wall prop ... dont know if i subD'd the molding

    in fact i should try to subD the wall and see if it survives subD ... yes it does ... as long as you set the prop's subD tweakings correctly, else the walls wont render at all when dubD'd

    ...

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607

     there's also the mcjWarp plugin, which is more complicated to use but lets you 3d-sculpt with your mouse

    i didnt try it recently though so i cant say if it still works with DS4.8 

    http://www.daz3d.com/forums/discussion/21044/mcjwarp-sculpting-plugin-for-ds-4-5-pc-win-x32-x64-version-available

    The elevate thing is amazing!

     

     

     

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