Content creators - Long Hair
cosmo71
Posts: 3,609
Hello content creators, if you create long hair for G3F or in general, why is it not possible to add a "uneven back" morph to your hair figures and probs? Most long hair styles in reality haven`t got a straight back.
Post edited by cosmo71 on
Comments
This might be a case of the effort needed to reach the degree of realism wanted doesn't translate into a worthwhile return on investment.
You could probably create a new surface using the geometry editor for the bits you want gone. Then just set that new surface to a 0% opacity.
Sure I can do some things, I can also edit the opacity maps via a graphic program, no problem on that but that is not the issue. An "Uneven" morphs for the back ends is a good idea I think.
Have you looked at this one yet?
http://www.daz3d.com/mada-hair-genesis-3-female-s-genesis-2-female-s-and-v4
http://www.daz3d.com/selvana-hair-for-genesis-3-female-s
is impressive.
Not obviously cut with a scapel at the end; good selection of morphs, and able to get some untidiness to it.
Although I have to agree with Cosmo71, far too many look like just left the salon.
Thank you, I really like the Emma and Jordi hair products also because of the great looking textures but all their long hair products have nearly straigt cut back hair, an uneven morph would be cool, so the middle part of the back hair can be made a bit longer than the sides for example
He was brilliant as Rasputin in the movie Rasputin.