Problem with Anatomical Elements ending up partly inside the G9 & G8 body

Applying any anatomical elements male or female to any version of Genesis character puts the elements too high, inside the body. G9, 8.1 & 8 for example all behave the same. The issue is most pronounced with the female element but does affect both. So far, I've tried removing all non-essential content directories then reinstalling all G9 content from scratch plus deleting all the dson\cache files. Nothing seems to help.

Has anyone else encountered this? I would hate to have to completely remove all Daz content as I have a large amount and that would take many days even running DIM 24/7.

Thanks in advance for any assistance.

Comments

  • PerttiAPerttiA Posts: 10,024

    Which tool do you have selected?

  • jayjay Posts: 7

    Thanks. That was it! Mesh Grabber was selected. I didn't expect that tool would alter the character on initial load into a blank scene like that. The previous scene I did a morph for a clothing item and must have left Mesh Grabber selected.

  • LeanaLeana Posts: 11,698

    When you select tools which alter the mesh (like Mesh grabber or geometry editor) DS will display the complete geometry, ie parts which would be replaced by a geograft will not be hidden (pretty logical for geometry editor for example as it's what you would use to define which polygons should be replaced, so you need to be able to select those polygons). So that can give a rather weird visual result...

    Another useful thing to know about these tools is that strand-based hair will not render when they are selected, as DS seems to consider it can't compute the hair strands while geometry is being edited. So if your dForce / strand-based hair doesn't render it's worth checking which tool is selected first.

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