Is is time to start an almost futile wishlist for Carrara 9?

3dView3dView Posts: 0
edited December 1969 in Carrara Discussion

I know that DAZ is working on a 8.5. And we all know its been a struggle to get Genesis to play nice. but eventually Genesis will get into C 8.5 and with a bunch of bug fixes and a few tweaks here and there we will have a upgrade to pay for and for some undetermined amount (At least as of now undetermined) .

For me , I never found 8.12 that buggy on windows at least and have not been waiting or wanting to get Genesis models into Cararra. In fact I wish the whole Genesis thing was a plugin development as I would pass on it completely. But this is just me.

So assuming DAZ does complete the eternally developed 8.5 . And still wants to develop Carrara. What kind of things are folks wishing for.

But----- please remember lets keep this in the reality of DAZ development possibilities. Its obviously a small development team with limited resources of both time given to develop and maybe in some ares of the application technical knowledge.

That said ----we can at least put out some ideas even if most of the time it seems they go by the wayside for various reasons. Its a wish list ----so wish on..........

Some of mine:

Work on the vertex modeler (I know lots want to integrate hex into it but I think technical issues are stopping that -however some of the tools from Hexagon would be nice adds)

Improve the realistic skies.

A tweaking of the rigging tools would be helpful. And a few posing improvements would be nice.

Any work on the renderer would be totally so worth paying for an upgrade .

So that's my shortlist ..........what yours?

Rich

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Comments

  • HeadwaxHeadwax Posts: 10,013
    edited August 2012

    mine are just tweaks


    in assembly room

    1) improved search tool in the tree thingy on the right hand side - so eg a wildcard character, or find next instance of eg 'foot'

    2) a shortcut key which jumps to the next instance/bone/vertex model in the tree

    3) an inverse selection key - so I could select only one thing and hide everything else when I render - great for fixing up where you screwed up one thing in a billion hour render

    all the above are becoming more important as Carrara and computers get more powerful and we can cram our scenes with many more objects

    in the shader room:

    an option to change one parameter in all shaders in a global shader
    example: so when I bring in a massive poser model where all shaders are set to 25percent shine, I can change them all to zero.

    vertex room

    a KNIFE tool for us box modellers especially (gee you think a knife tool would be simple to stick in...)

    There must be some way of improving posing figures as well.
    Do we have a keep feet on floor parameter?

    PS Yes, and I don't care about Genesis support :)

    Post edited by Headwax on
  • circular05circular05 Posts: 0
    edited December 1969

    Trying not to think too much about things that will only benefit me :-)

    I think it's pretty clear that DAZ artists have a fairly common "look" at which they arrive.

    My suggestion to DAZ would be to begin new feature planning by dissecting the current look, figuring out what makes it look outdated, and finding a new look that DAZ artists would LOVE to create, and adding new features that help achieve that.

    I personally have zero interest in posing an ideally-proportioned figure to make him/her look cool, or doing anything in the Fantasy genre, but I do have a lot of interest in making compelling imagery. That's where I see my path potentially crossing DAZ's path.

    So, DAZ: Add features that make the old DAZ artwork look REALLY old and I think everyone wins. :-)

  • Rhian-SkybladeRhian-Skyblade Posts: 223
    edited August 2012

    I am still learning Carrara ^^ though, skimming through all sorts of tutorials I never found certain things....
    So please bear with me if Carrara already has something of my list... I might not have found it yet.

    GPU Rendering
    I would love to choose if I want to torture my CPU or my Graphicscard when I render a scene :)

    Dynamic Cloth/Water:
    I know this feature from Blender (probably used wrong name). There you can turn objects into cloth or water... and make them react physcially correct when they hit another object or container.
    The particle effects are nice, but they still never really look the real thing on static images. And Soft Body still looks a bit stiff when you try to turn a plane into a drape :D


    Growth Map (Painter):

    Somehow I find it a bit annoying to create a Black/White growth map in Photohop, where I only have the flat texture map of the landscape.

    I would love being able to paint/mark the areas on the 3D modell where I want to grow plants or place the surface replicator.
    You can do such a thing already in the hair-room... why not for landscapes as well? :)

    More realistic Skies & Light Effects:
    Just can name Vue again... those skies and light effects take my breath away...

    Trying to achieve the same effects (like real outdoor sun light, with soft progessive shadows)... eats up so much more render time in Carrara as it does in Vue. (I have that free "learning" version of Vue)

    Before someone tells me to move over to Vue. I don't like the GUI... and also Vue is rather inflexible when it comes to content of other programs. It can't export, unless you spend huge piles of money on all the modules or the unlimited version...

    That's why I love Carrara so much. It's versatile, it allows me to use Poser and DS3 Content, it has a great slender GUI... . (I don't like the GUI of DS, Poser, Bryce and Vue ).


    Better light preview:

    Right now, I never can tell from the preview, if the light is bright enough or too bright... or the shadows too stark...

    Embedded Mesh Baker (or whatever that is called):
    Baking "displaced" meshes into static meshes...

    Turn many Objects into one Object:
    Sometimes, an imported object consist of many smaller pieces - even if the whole object looks just like one.
    At the moment, I have to copy/paste each single piece and drag it over to the assembly room... time-devourer.
    Would be great if I could mark all pieces and drag them all into one assembly room and weld them together in there.


    Global Shader Control:

    Importing Characters/Objects with their own texture maps can result in ugly flat looking, overly shiny surfaces. You usually always have to adjust bump, highlight and and and...

    For me it's a huge pain, if you have an object that consists of many many shaders and you have to adjust in the rinse & repeat style every single shader, even if it is always the same thing and value you change.

    It would be great to have some sort of "global" shader control where I can select via check-box all the shaders I want to adjust at the same time...

    That are my 2 cents :)

    Post edited by Rhian-Skyblade on
  • HeadwaxHeadwax Posts: 10,013
    edited December 1969

    Rhiana said:
    I am still learning Carrara ^^ though, skimming through all sorts of tutorials I never found certain things....
    So please bear with me if Carrara already has something of my list... I might not have found it yet.

    snip Growth Map (Painter):

    Somehow I find it a bit annoying to create a Black/White growth map in Photohop, where I only have the flat texture map of the landscape.

    I would love being able to paint/mark the areas on the 3D modell where I want to grow plants or place the surface replicator.
    You can do such a thing already in the hair-room... why not for landscapes as well? :)

    snip

    Turn many Objects into one Object:
    Sometimes, an imported object consist of many smaller pieces - even if the whole object looks just like one.
    At the moment, I have to copy/paste each single piece and drag it over to the assembly room... time-devourer.
    Would be great if I could mark all pieces and drag them all into one assembly room and weld them together in there.


    That are my 2 cents :)

    Hi Rhiana you can do that first thing in 3d paint, export the texture and then load it up as the shader in the replicator dialogue/window - to tell Carrara whereto distribute your replications.

    For objects you can import objects and make them one by choosing the parameters on the import window

    eg from memory it says you can import as one mesh, "necessary for morph targets"

    sorry to not have fancy pictures like 3dage to explain more :)

  • gaffer2gaffer2 Posts: 67
    edited December 1969

    fluid

  • fonpaolofonpaolo Posts: 229
    edited December 1969

    There are so many good features in Carrara 8 that can be improved, so, why not finalize, improve, upgrade, eliminate bugs from them?

    After that, every new feature is welcome: physics, real liquid flow...

    Genesis, for me, is the last "feature" I wish to have, there's so much one can do with Carrara itself without the need of a new character (new tecnology or not).

  • Rhian-SkybladeRhian-Skyblade Posts: 223
    edited August 2012

    head wax said:

    Hi Rhiana you can do that first thing in 3d paint, export the texture and then load it up as the shader in the replicator dialogue/window - to tell Carrara whereto distribute your replications.

    For objects you can import objects and make them one by choosing the parameters on the import window

    eg from memory it says you can import as one mesh, "necessary for morph targets"

    sorry to not have fancy pictures like 3dage to explain more :)

    Thank you Head Wax and no pictures needed for this :)

    As for importing Objects - I don't have this "import as one mesh" option sometimes.

    For example. I exported Rustic Rocks from Bryce into 3DS and also Obj Format and importet these to Carrara.
    No chance to import them as one mesh, this option is simply missing ... or I am dead blind O_o
    If it is really missing for some reason, the "drag all into vertex room & weld " would be great :)

    Post edited by Rhian-Skyblade on
  • RoygeeRoygee Posts: 2,247
    edited December 1969

    My favourite peeves would be pretty simple to fix

    Change the dotted line rigging to solid and make selections stick - implement tri-ax weighting

    Real-time animation previews

    Implement Puppeteer as it is in Studio

    Improve selection in the VM - hide faces to only hide selected and not plus another row

    Put an orthographic camera in the VM

    Make deformations interactive, not "take a guess - oops, no, undo, try again"

    Carrara terrains can produce really stunning results, but the default textures and bump settings are really bad - overhaul them. This could be farmed out to artists to do for Daz

    Implement a decent height-map editor, a la Bryce and allow it to read16-bit

    Plus of course, what everyone wants - cloth, rigid bodies, fluid and much improved fire, cloud, atmosphere, particles - come on, this isn't rocket science - everyone else has it.

    Ahh - wishful thinking....:-)

  • ManStanManStan Posts: 0
    edited December 1969

    I have but one wish, for DAZ to freaking get it right for once.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    I will again ask for NLA clips groups to be STRETCH-and-SLIDE-able, so we can build better walkcycles and etc composed of multiple NLAs.

    Sparrowhawke's JIGGLE built in so it won't expire (but fix it so it is gravity aware)

    Cloth and Fluids (it'll never happen)

    Unity export

    video RAM Preview in the storyboard room so OpenGL frames can be viewed/saved as a video (instead of laid out side-by-side)

    Dynamic hair fix

    VM extrusion improvements (facet, as well as vertice)

    Terragen2-like clouds

    Development that is not held hostage to D|S or Genesis (I mean yay for compatibility, but COME ON this isn't working for anybody!)

    16bit terrains import/export

    HDR renderer, 16bit renderer

    Intelligent Animation Grid that shows ONLY the morphs/bones in a specified group or ONLY the tracks with keyframes. Actually overhaul the grid, or help us out with an ANIMATION ROOM where the Grid, Puppeteer, Mimic, and NLAs can be worked on with a lighter faster preview... without the burden of the full Assembly Room

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Sparrowhawke’s JIGGLE built in so it won’t expire (but fix it so it is gravity aware)

    Is it? Where's it hiding?

    Terragen 2 everything - especially curved horizon in large scene!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,317
    edited December 1969

    normal map creation

  • edited December 1969

    1) Effects would not cancel each other out effects and other attributes such as blurs and transparencies.

  • bytescapesbytescapes Posts: 1,847
    edited December 1969

    3dView said:
    Improve the realistic skies.

    Yes, yes, a thousand times, yes.

    After "stop it crashing so much on Mac", this would be the one improvement I really want to see.

  • stem_athomestem_athome Posts: 518
    edited August 2012


    16bit terrains import/export

    16bit image maps for terrains? Use .raw

    I use L3DT for terrain creation and it exports 16bit .raw, which carrara will import into the terrain editor correctly.


    normal map creation

    Inagoni "Baker" works well, and is now half price. http://www.inagoni.com/e107_plugins/content/content.php?content.3

    [whats with all these redirect HTTPs (connection attempts) to cloudfront.net while logged into the forums?]

    Post edited by stem_athome on
  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited August 2012

    I think it's pretty clear that DAZ artists have a fairly common "look" at which they arrive.

    My suggestion to DAZ would be to begin new feature planning by dissecting the current look, figuring out what makes it look outdated, and finding a new look that DAZ artists would LOVE to create, and adding new features that help achieve that.

    Let me suggest that the "fairly common look" has nothing to do with the software or its features. It's partly/mostly a function of people relying on software to make their images for them, as opposed to injecting creativity and emotion and story into their images. When every solution is a prepackaged, drag 'n drop solution, there ain't much left to distinguish one image from the other. We now live in a world where the most important question is..."Is there an app for that?"

    As far as features for C9, just make the Bullet (or whatever they decide upon for cloth) really good. Otherwise all the rest are just simple tweaks to make using Carrara less frustrating. Filtering out morph parameter dials to show only non-zero ones, including default file locations for textures and rendered images and other stuff (per scene), improving the import/export from Hex to Carrara (heck, realtime updates in Carrara as you make changes in Hex would be wonderful), much better animation/keyframe management features, etc.

    Honestly, most of the cool features that Carrara has right now (fire, smoke, hair, DOF, etc.) are so bad that you're better off just accepting that you're gonna have to use something else for all that. No sense trying to put lipstick on a pig.

    Post edited by JoeMamma2000 on
  • Jim_1831252Jim_1831252 Posts: 728
    edited December 1969

    I wish Carrara had a bigger team. To me it seems that Carrara, as one of the cheapest software packages of its type, is placed very well to scoop up a large following if only it were as reliable and as polished as a budget product could be. It seems a great shame that it sits in the background (at least that is how it seems). From what I get from around the various CG hubs is that Carrara is not greatly respected, and part of that is because it is somewhat dated. Honestly, I don't greatly care about the dated aspect as long as it remains a productive tool, and judging by the quality of artwork I've seen created with it I would say it is still pretty damn good. As a newb I'm really glad Genesis compatibility is being worked in, and as the figure is the companies new centrepiece it makes business sense, and one possible way to secure its future (assuming Genesis becomes the next big thing (and not just within the DAZ community). So, for my own personal self-serving reason I'd like to see Genesis support fully implemented.

    I'd certainly second most, if not all, the other features mentioned by others, but with the state of Hexagon (crash happy), I'd be very wary about upgrading to a new version if the two software products were merged (as much as I really enjoy Hexagon).

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    jimzombie said:
    From what I get from around the various CG hubs is that Carrara is not greatly respected, and part of that is because it is somewhat dated..

    Be careful what you hear and believe around "the various CG hubs", especially in the hobbyist community. Hobbyists value fancy whiz-bang features because they're fun to play with. And they don't value having to pay for software, because there are a number of free alternatives. So when Blender is free, and has cool smoke effects and fire and physics that you can make those all-important cool explosions with, and has a really cool whiz bang Cycles renderer that makes cool and realistic images just by clicking a button, and you can get other free renderers that are equally cool and new, anything else looks old and dated. It doesn't matter that with Carrara, or most any other CG app on the market now, you can produce some spectacular images if you know what you're doing. Because that's not what it's about, it's about playing with cool software. And also playing the "my software is better than your software" game with their friends. Not unlike the "my computer is faster than your computer" game. IMO, it's all just another way for people to play video games.

    But anyone who knows what they're doing would respect Carrara as much as any other software, because they realize they can generate great images with it, as long as they are skilled and talented. It's just another tool, and a very, very useful one if it's important to you to generate images of humans and other creatures. Because to do that with most other software out there today, even most professional software, is exceedingly difficult and expensive.

    IMO, DAZ doesn't have a chance in hell of picking up the vast majority of the hobbyist community with Carrara. It is far too dated in the whiz-bang arena, and it costs money to buy. So at best it will be a small, niche market, at least until there is a way to use content in Blender, then it'll probably fade away.

    But yeah, you're absolutely right, it's not respected, and very dated, but that's not an excuse for not producing great images. What's more important to many hobbyists is that it's not as fun to play with as the other software out there.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,317
    edited December 1969

    I have fun playing with it %-P
    ;-P actually that is ALL I do with 3D software :roll:

  • Jim_1831252Jim_1831252 Posts: 728
    edited December 1969

    Be careful what you hear and believe around "the various CG hubs", especially in the hobbyist community. Hobbyists value fancy whiz-bang features because they're fun to play with.

    IMO, DAZ doesn't have a chance in hell of picking up the vast majority of the hobbyist community with Carrara. It is far too dated in the whiz-bang arena, and it costs money to buy. So at best it will be a small, niche market, at least until there is a way to use content in Blender, then it'll probably fade away.

    Well obviously I don't believe those clowns, I bought the program ;)

    I don't see why DAZ couldn't update it in the wiz-bang department (better to work out any current kinks first though). Look at the current Windows op systems - eyecandy galore with lots of nice little trinkets, and all built on some ancient program. I think if there was the will it could be a serious contender. Seriously, I don't want to and can't afford to spend thousands of dollars on 3DS Max or similar, even Lightwave is more than I can afford in the short term, and I'm sure I'm not the only one in this position. The fact is that Carrara is many times easier to use than Blender (and it is the only free full featured production product), and thus more accessible (and desirable) to newbs like me. It seems to me Carrara is a shunned gold mine.

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited August 2012

    jimzombie said:
    I don't see why DAZ couldn't update it in the wiz-bang department (better to work out any current kinks first though).

    Of course they COULD, but wow, that's a tall order. Developing these wiz-bang features from scratch is a HUGE task. Zillions of manhours of developer time. Heck, with Bullet they started with a free, already developed bit of code, and here it is almost a year later and they've barely made a scratch on it. It'll be years before they get it up to a point where other apps (like Poser cloth) were at decades ago. And that's just cloth. Developing fluids is incredibly difficult, and there are only a few really good ones available anywhere on the market. Same thing with smoke, hair, renderers, etc. Each one takes years of development. Even adding an already developed code can be a huge undertaking.

    And that means having to pay programmers. And that means having to bring in money to pay the programmers. Assuming you can even find programmers who can (or care to) learn Carrara's innards. And where does that money come from? Well, since Carrara is such a small, niche program, they sure as heck aren't going to make enough money by selling new copies of Carrara. So they have to sell content. And when you're talking millions of $$ on programmers over many years, that's a lot of sets of V4 clothes at $19.95 a piece.

    Personally, I think it's pretty much impossible to even consider it. Ain't gonna happen. But there will always be people here praying that Carrara becomes as good as the "professional" software.

    BTW, there's a reason why you can't afford to pay for Lightwave or 3DS, because they charge high prices for the software so they can pay those many, many programmers to do all that programming over many years. If DAZ charged what they needed to so that Carrara could have all those wiz-bang features, very few people here could (or would want to) afford it.

    And that's one reason why I never ask for, or expect, most of those features in new versions. I don't want to pay for it when there's other software out there that can do a better job, plus I know it's unreasonable to expect it will ever happen.

    Post edited by JoeMamma2000 on
  • GarstorGarstor Posts: 1,411
    edited December 1969

    Great stuff and I agree with most of these suggestions.

    My suggestion is of a little more practical nature for all users. Build a proper error-handling system into the code base. The dialog box "An error has occurred" is the single-most useless "feature" in Carrara. Write a log file somewhere. Generate a user-mode dump of the process. I don't care; but do SOMETHING that at least attempts to be helpful for troubleshooting.

    I've tried my best to be supportive of Daz's geologic-ages-long development cycle. I know they are a small team. I suspect that another big delay factor is work done for the PC version needs to also be done for the Mac version.

    Now to sit here and dream of what Carrara 9 might be like...

  • GarstorGarstor Posts: 1,411
    edited December 1969

    I use L3DT for terrain creation and it exports 16bit .raw, which carrara will import into the terrain editor correctly.

    I use Daylon Graphic's Leveller to create heightfields for terrains. It works very well for the most part -- it offers a Carrara MSH file export but I always export the file as a JPG and import that into the terrain editor. Having decent editing controls inside Carrara itself would be nice...but I'd leave it low on the wish list since there are many other ways to get heightfields created.

  • Jim_1831252Jim_1831252 Posts: 728
    edited December 1969

    @Joe: All very good points. I don't want and wouldn't expect Carrara to ever be as good as the "big boys" in all respects (I'd like the price to stay around what it is now), but that isn't to say that the wiz-bang features already in Carrara (but aren't doing a lot of wiz or bang) couldn't be improved drastically. Carrara, by all rights, should be appealing to more than a small niche. It should be picking up all the people that can't afford, or simply don't wan't to hand over the cash for Max and such, but still want to purchase a professional program. Pickings are more than slim down this end of the cost scale. Does this not seem like a good market position? It seems to me like making a high quality ("Pro") polished product for less than $1000 (and indeed for less than $600) would be a good investment. Shade 12 looks pretty damn good and it's "Standard" version ($349) has some pretty slick features and scored good reviews.

    I could be entirely wrong, but to me it seems being on the cheaper side of the market doesn't necessarily have to mean a slow slide into oblivion.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    jimzombie said:
    @Joe: All very good points. I don't want and wouldn't expect Carrara to ever be as good as the "big boys" in all respects (I'd like the price to stay around what it is now)...

    We're in the same ballpark JimZombie.

    I think Joe's post shines a bright light on the key issue. People (well, most...) are not willing to pay premium prices for software. The alternate side of that equation is free software -- which is either next to useless or ends up being abandon-ware.

    Now there are some shining examples of free software done right -- the last thing I want this thread to devolve to is another pointless skirmish in the OSS wars. Blender is free and it does do a lot. Perhaps it does too much, based on what I have seen. If Blender ever allows for importing M4/V4 and the rest of my runtimes and Daz continues to lag on development, I think there will be a mass exodus from Carrara.

    Sad.

    I hope Daz gets C8.5 mostly right...and then knocks C9 out of the park.

    (OK, I'll pinch myself and wake up now)

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    I don't expect Blender will import V4/M4 as well as Carrara can anytime soon. It would require the folks who love it to love V4 and M4 and paid content in general, and I don't get that feeling. They seem at random perusal more like many in the CGSociety crowd who don't like anything Poser or DAZ related. The grass is always greener in other programs but there are still lots of things you can do in Carrara. I like the approach of finding out what something can do before I start thinking of things it may not do. Goes back to my radio production director days... check the sound fx and music library first to see what you have on hand before you write the commercial copy so all day isn't spent re-inventing the wheel.

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    jimzombie said:
    ...but that isn't to say that the wiz-bang features already in Carrara (but aren't doing a lot of wiz or bang) couldn't be improved drastically. Carrara, by all rights, should be appealing to more than a small niche. It should be picking up all the people that can't afford, or simply don't wan't to hand over the cash for Max and such, but still want to purchase a professional program.

    I know, I've heard that from folks here over and over and over. Carrara SHOULD be awesome, with all the cool features, but we don't want to pay for it. And when DAZ dares to charge for a new release, there's complaints if it's more than $20. And there's complaints if it's more than $0.

    Frankly, it's irrational. It's physically impossible to hire people to do work and not pay them. They don't like that. Would you?

    And like I said, to make cool features takes a LOT of time. And it takes people who understand the software they're modifying. And all of that is VERY difficult and very expensive. But some people believe what they want to believe, in spite of the facts (I'm not saying you, just people in general who know what they want, but don't understand, or care to understand what it takes to get there).

    I could be wrong, and maybe DAZ received a huge hunk of money from investors just to make Carrara into a flagship product that has all the features of the big boys at a tiny fraction of the price, and they don't care whether they sell enough copies to get their money back. But I really doubt it. :)

  • 3dView3dView Posts: 0
    edited August 2012

    This is off the wishlist topic a bit but you can skip if you want.

    I think a lot of what has been said about Cararra here is probably very valid. But I would argue Carrara can be improved to compete for market space and stay alive as it were with a little focus and care. Obviously, its never going to compete feature for feature with the "Big Boys" . Never did . Never will. And should not even try. It just not possible given resources.

    However some of what makes Carrara a viable product is it relatively ease of use. Its easier to use then blender for instance . That can sells units.

    With a little more work on the environmental front for instance it could take some customers from Vue. It does a lot of what Vue does (Maybe not as well but in many cases not far from it and does many more other thingsaswell.) With some focused development you could make Carrara an option over the ever more costly Vue. Not trying to be Vue -just an alternative for some folks who need maybe a little less. One simple improvement is take the terrain editor from Bryce --ramp it up a little more and port it into Carrara whose terrain editor is less good. another angle here is ramp up Carrara's plant editor. Its pretty decent now but work on it more. Make more presets. Sell some presets. A little work and you could surpass and provide a nice alternative to what you have in Vue with plants for instance. Just some ideas. Would also need to improve clouds etc but in time make things better. but you get the idea.

    Carrara's renderer is very capable. Its not going to compete with any of the Maxwells, Vrays, etc but for speed of setup and speed of rendering for many things. Its competitive.

    Carrara's content workflow will always be good as we all know content feeds the development costs. In Daz's world content is the primary focus. It will always be outstanding at importing and using Daz products.

    Carrara's hard body physics are decent and soft not so much but cloth for instance is not so easy even for the "Big Boys"

    Carrara's shading system does compete with the "Big Boys" very well. Its powerful , and easy to understand and use.

    Carrara's character tools are simple and some of the most easiest in the 3d world to get started with. Its ease of use in this category is pretty heads and tales above everyone. It obviously is simple and not so powerful but often ----with power comes confusion and difficulties to get things done. Which is C's greatest attribute. You can get things done because of its ease of use.

    So sure you look at Blender and its powerful but even after 2.6 version --it still is not so user friendly to me. Maybe I am weird but I just have troubles getting comfy with it. So Blender will always be there and free .It has great development and will someday do it all . But its not for me yet anyhow. (And I have tried many times to wrap my head to do the blender way ..but not happening yet.)

    Development does take money and great effort. Can Daz develop Carrara further ? Sure. But it will have to be focused on building on what Carrara does well. It will always need to be content conduit as long as Daz has it. But there are opportunities to chip off some of the other guys customers who get tired of the high costs of upgrading etc. and who maybe can use a little less power. Make Carrara improved and this becomes more a reality.

    Will the Carrara community support DAZ to the cost level of Modo , lightwave, cinema 4d etc ? No. But I think if you showed it some more love .....fixed and improved here and there ----Carrara could survive well and be accepted by more small studios and professionals. But--I would suggest it would need a seperation of sorts from Daz way of doing things.

    One is stop given Carrara away after you make a new version. I know you want to get more folks to have the product to buy content but that's where you do the Pro and non-pro version. Giving away your software makes anyone who paid for it feel a little "cheated" --- I know its a year later or so but still. Its a bad policy. It cheapens your product. Its image.

    Another thing to do different --put a face on your product. A real Person who is in charge. Who keeps the Carrara community in touch and in focus. I would not expect to see Daz roll out their version of Brad Pebbler of Luxology for Modo who does a weekly "modcast" for their community . (If you want to emulate one 3d company ----look no further than Luxology.) But --something like this would be oh so helpful. Communciation at Daz has been improving but more is needed.
    There is nothing better for sales then to make your customers feel they are a part of the whole process ...a better sense of community means more sales. More content sold.

    I have a version 1 carrara --and when Eovia started Carrara back then ----you just thought wow --these guys are pretty cool. Over the years it has survived , changed hands and now sits with Daz ------unfortunately with Daz -I have not once thought "hey these guys are cool" but here we are.

    We all want Daz to make Carrara better. I just hope one way or another they do.

    Post edited by 3dView on
  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2012

    I know, I've heard that from folks here over and over and over. Carrara SHOULD be awesome, with all the cool features, but we don't want to pay for it. And when DAZ dares to charge for a new release, there's complaints if it's more than $20. And there's complaints if it's more than $0.

    Frankly, it's irrational. It's physically impossible to hire people to do work and not pay them. They don't like that. Would you?

    And like I said, to make cool features takes a LOT of time. And it takes people who understand the software they're modifying. And all of that is VERY difficult and very expensive. But some people believe what they want to believe, in spite of the facts (I'm not saying you, just people in general who know what they want, but don't understand, or care to understand what it takes to get there).

    I could be wrong, and maybe DAZ received a huge hunk of money from investors just to make Carrara into a flagship product that has all the features of the big boys at a tiny fraction of the price, and they don't care whether they sell enough copies to get their money back. But I really doubt it. :)

    Joe, you are infuriating (in a sort of slightly quirky and amusing fassion). I never said Carrara should compete with the big boys. I never said it should have all their wiz-bangery. Believe it or not I do understand elementary software design principles and market economics. In fact, if you read the post you quote from, you will find I'm stating the opposite. All I was saying was that Carrara should aim to be the best budget product it can. I'm sure DAZ isn't sitting around waiting for investors to drop money on their head. If they want to spend on Carr I'm sure they would be setting about securing the funds they need.

    I'm not intending on nurturing any ill feeling here, but frankly I am puzzled as to how most of your response is in any way related to what I was saying with my post.

    DAZ should be very active in promoting Carrara. A lot of people can't afford the big toys, and can't wrap their heads around Blender (this is me), but want an "all-in-one" package. Now, some people’s expectations might be unreasonable, but I think the majority of people understand you get what you pay for. Why can't Carr have the cool terrains of Bryce (as mentioned by someone else), the slick modelling interface of Hex (along with the few cool features absent in Carr), the neat figure posing tools of Studio, and a modern GUI? I could be wrong but it seems to me that all these additions would be relatively cheap, and would go a long way (in my opinion) to revitalise some of its aging elements and giving it a more polished feel. All these things are already in the DAZ library.

    3dView: " I think a lot of what has been said about Cararra here is probably very valid. But I would argue Carrara can be improved to compete for market space and stay alive as it were with a little focus and care. Obviously, its never going to compete feature for feature with the “Big Boys” . Never did . Never will. And should not even try. It just not possible given resources.

    However some of what makes Carrara a viable product is it relatively ease of use. Its easier to use then blender for instance . That can sells units. "

    Couldn't agree more.

    Post edited by Jim_1831252 on
  • swordkensiaswordkensia Posts: 348
    edited September 2012

    Personally I have never identified DAZ as a software development company, content yes most definately, but software development no, and indeed, during the course of the last year, even less so.


    I hate to say this but they have bodged their own software, in my opinion Studio 4 was released WAY to early, almost a full year to early. I think the only reason Carrara has lasted this long is that the original package was so damn good in the 1st place.


    I think DAZ should either spin off the software side of the business, and give it its own identity, or selloff the software side altogether, but maintain a development liason that could enable whomever purchased it, to maintain the softwares ability to use and host DAZ content.


    I suspect that most of Daz's current development is feverishly trying to repair the Genesis/Poser rift, to try and make Genesis more usable in Poser.


    I would LOVE to see a good polished Carrara 9..but I doubt I will..

    Post edited by swordkensia on
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