I've created a jacket with lining - inner texture sometimes comes through the outer

As described: I've created a jacket with a lining which has another texture as the outside of the jacket. As soon as I pose the figure or I put the jacket onto another figure sometimes the inner texture of the jacket starts to go through the outside. I wonder if this is the reason why so many clothes for Daz lack different textures for the lining :) It brings much more realism to clothing when the inside has another texture. So do you have any tips for me what I could do to avoid this? Maybe I need to adjust the weighting for the inner mesh parts? Or add some morph for the inside to pull it in?!

Comments

  • barbultbarbult Posts: 24,380

    Consider a single layer mesh with a two sided shader. Maybe something like this

  • DissendiorDissendior Posts: 117

    Do you know how this is technically working? I want to publish this jacket and this package is not a merchant resource so I would not be allowed to use this. Additionally I would rely on the textured which come with the package it seems... or is it flexible enough so that any texture can be used? 

  • barbultbarbult Posts: 24,380

    No, I don't know the technical details. If you want a merchant resource, consider this one.

  • crosswindcrosswind Posts: 7,258
    edited January 8

    Dissendior said:

    Do you know how this is technically working? I want to publish this jacket and this package is not a merchant resource so I would not be allowed to use this. Additionally I would rely on the textured which come with the package it seems... or is it flexible enough so that any texture can be used? 

    Nvidia MDL (Material Definition Language) support two sides of surface by using Thin Walled. If Thin Walled is turned on, a Backface could be defined with another set of shader properties, so the normal Surface + Backface form the "two sides".

    Yes, in general it's flexible to use most types of texture map with this shader, however, as Thin Walled has to be used, you won't have any volume effects related to SSS....That's the limitation of it....

     

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    Post edited by crosswind on
  • MadaMada Posts: 2,004

    Dissendior said:

    ...I wonder if this is the reason why so many clothes for Daz lack different textures for the lining :)

    Yes :)

  • crosswindcrosswind Posts: 7,258
    edited January 8

    Besides, whether use two sides of surface depends on the design of a garment and how it's used... In most of the cases, the garments fit on the figure, so the "lining" cannot be seen (at least cannot be thoroughly seen...)...  texturizing on the backface might be a thankless task...IMO...

    But anyway, it's up to your preferences and decision at the end of the day...

    Post edited by crosswind on
  • DissendiorDissendior Posts: 117

    thank you all... 

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