Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

11416181920

Comments

  • crosswindcrosswind Posts: 7,307
    Imago said:

    crosswind said:

    That's odd ~ the plugin works both in 4.22.0.16 and 4.23.0.3 on my side.

    Then, if you check "Show FBX Dialog", are the export rules there are all correct ?

    Once again, I did everything as always. Same steps, same setup, same windows, same popups but no output files. sad

     

    I'm scratching my head with no other clue by now... Pls fill a ticket firstly.
  • crosswindcrosswind Posts: 7,307

    Ellessarr said:

    hey one question how exactly work the "skeleton convertion is something from the daz editor or the bridges?, it's only for "payed" membership?, because i really would love to convert daz characters skeletons to unreal engine skeleton

    Just wait for the new updated Daz to Unreal bridge (maybe plus another plugin...) released...

    Or ask the question in here : https://www.daz3d.com/forums/discussion/704811/premier-membership-faq-questions-only-please#latest

  • Dolce SaitoDolce Saito Posts: 192
    edited October 10

    After upgrading to the new daz public build (the one with the new splash, without subscription), daz studio become slightly unstable on my side.

    1 -  I have a scene with 4 cubes and 4 cylinders. If I merge it, it opens. If I open it via "open recent" menu, daz crashes without any crash window:

    2024-10-10 16:56:35.117 [INFO] :: Prepare asset load (open): ./temp.duf
    2024-10-10 16:56:35.117 [INFO] :: Locking viewport redraw...
    2024-10-10 16:56:35.117 [INFO] :: Viewport redraw locked.
    2024-10-10 16:56:35.171 [VERBOSE] :: Native format content directories: 1
    2024-10-10 16:56:35.171 [VERBOSE] :: Poser format content directories: 1
    2024-10-10 16:56:35.171 [VERBOSE] :: Other import format content directories: 0
    2024-10-10 16:56:35.171 [INFO] :: Begin asset load (open): ./temp.duf
    2024-10-10 16:56:35.182 [INFO] :: Clearing the scene...
    2024-10-10 16:56:35.192 [INFO] :: *** Scene Cleared ***
    2024-10-10 16:56:35.192 [INFO] :: Determining missing assets...
    2024-10-10 16:56:35.193 [INFO] :: Setting textures...
    2024-10-10 16:56:35.194 [WARNING] :: QColor::setRgb: RGB parameters out of range
    2024-10-10 16:56:35.200 [INFO] :: Scanning for addons...
    2024-10-10 16:56:35.200 [INFO] :: Creating node geometry...
    2024-10-10 16:56:35.202 [INFO] :: Creating materials...
    2024-10-10 16:56:35.216 [INFO] :: Resolving legacy figures...

     

    2- My fresh Gescon II plugin suddenly started crashing with the new build. Just previous day, before the upgrade, it was all fun and games. Now, can't do a difference operations bigger than 5-6 precision (with adaptability always 1.0, precision depending on object). On lower precisions, animation started crashing after 30th frame or so.

    Always same crash (SS1).

     

    What would be happening?

    Gescon II crash.png
    784 x 726 - 11K
    Post edited by Dolce Saito on
  • Dolce Saito said:

    After upgrading to the new daz public build (the one with the new splash, without subscription), daz studio become slightly unstable on my side.

    1 -  I have a scene with 3 cubes and 4 cylinders. If I merge it, it opens. If I open it via "open recent" menu, daz crashes without any crash window:

    2024-10-10 16:56:35.117 [INFO] :: Prepare asset load (open): ./temp.duf
    2024-10-10 16:56:35.117 [INFO] :: Locking viewport redraw...
    2024-10-10 16:56:35.117 [INFO] :: Viewport redraw locked.
    2024-10-10 16:56:35.171 [VERBOSE] :: Native format content directories: 1
    2024-10-10 16:56:35.171 [VERBOSE] :: Poser format content directories: 1
    2024-10-10 16:56:35.171 [VERBOSE] :: Other import format content directories: 0
    2024-10-10 16:56:35.171 [INFO] :: Begin asset load (open): ./temp.duf
    2024-10-10 16:56:35.182 [INFO] :: Clearing the scene...
    2024-10-10 16:56:35.192 [INFO] :: *** Scene Cleared ***
    2024-10-10 16:56:35.192 [INFO] :: Determining missing assets...
    2024-10-10 16:56:35.193 [INFO] :: Setting textures...
    2024-10-10 16:56:35.194 [WARNING] :: QColor::setRgb: RGB parameters out of range
    2024-10-10 16:56:35.200 [INFO] :: Scanning for addons...
    2024-10-10 16:56:35.200 [INFO] :: Creating node geometry...
    2024-10-10 16:56:35.202 [INFO] :: Creating materials...
    2024-10-10 16:56:35.216 [INFO] :: Resolving legacy figures...

    Normal cubes and cylinders?

  • Dolce SaitoDolce Saito Posts: 192

    Sorry, 4 cubes and 4 cylinders.

    Cubes are thickened via Thickener plug-in.

    Cylinders are normal cylinders.

    Very important: The scene opens if I merge in.

  • Dolce Saito said:

    Sorry, 4 cubes and 4 cylinders.

    Cubes are thickened via Thickener plug-in.

    Cylinders are normal cylinders.

    Very important: The scene opens if I merge in.

    No problem here. Could you please attach your scene containing just the cubes and cylinders, and I'll see what happens.

    As for the Gescon issue, maybe that's for the Gescon thread so that the PA can be of help.

  • Dolce SaitoDolce Saito Posts: 192
    edited October 10

    Weird, I just solved file open isue by merging the file in, "Save As" on top of itself "without compression". The problem went away. It now opens via open recent menu...

    Edit: I re-opened the latest file, saved as on top of itself again with compression. It now works. I have no idea what happened there. But file open - crash is now gone.

    Post edited by Dolce Saito on
  • oddboboddbob Posts: 397

    Richard Haseltine said:

    oddbob said:

    Is anyone finding that the smart content tab takes longer to populate in the last couple of versions or have I just hit critical mass of installed stuff?

    I haven't noticed any change, and there isn't anything in the Change log that seems likely to cause that. It is always possible that there is a databse issue specific to you, so I would suggest making a point to export userdata - especially if you have added metadata yourself. Content Library option menu>Content DB Maintenance and check Export User data.

    Done that, thanks. I've got a lot of stuff installed, some with content wizzard. And I've added metadata and fixed the occassional product along the way. Surprising it works at all.

  • oddboboddbob Posts: 397

    crosswind said:

    oddbob said:

    Is anyone finding that the smart content tab takes longer to populate in the last couple of versions or have I just hit critical mass of installed stuff?

    Yes, I experienced the same issue since DS 4.21, with both General Release and Public Build, with Win11. I don't know the root cause other than a sort of glitch to me... and I don't think it's an issue of DS or cms database, because it sometimes happens especially when I use VPN.

    So, I will further check and test anyway ~~

    If you get a chance to look and if you find anything unusual in your set up I'd be grateful if you post so that I can check  mine.

  • ImagoImago Posts: 5,196

    crosswind said:

    Pls fill a ticket firstly.

    It's not useful, sadly. Unless you want to wait six months and then get silly answers like "Probably it's already fixed, lol, I'm closing this" when the issue is still there. sad

    Anyway, I found the source the problem, I'm investigating why it happens.

  • crosswindcrosswind Posts: 7,307

    oddbob said:

    crosswind said:

    oddbob said:

    Is anyone finding that the smart content tab takes longer to populate in the last couple of versions or have I just hit critical mass of installed stuff?

    Yes, I experienced the same issue since DS 4.21, with both General Release and Public Build, with Win11. I don't know the root cause other than a sort of glitch to me... and I don't think it's an issue of DS or cms database, because it sometimes happens especially when I use VPN.

    So, I will further check and test anyway ~~

    If you get a chance to look and if you find anything unusual in your set up I'd be grateful if you post so that I can check  mine.

    Sure thing, will do !

  • crosswindcrosswind Posts: 7,307
    edited October 10

    Imago said:

    crosswind said:

    Pls fill a ticket firstly.

    It's not useful, sadly. Unless you want to wait six months and then get silly answers like "Probably it's already fixed, lol, I'm closing this" when the issue is still there. sad

    Anyway, I found the source the problem, I'm investigating why it happens.

    Oh, man... you nailed it ~~

    So, what was the culprit ?

    Post edited by crosswind on
  • GordigGordig Posts: 10,107
    edited October 11

    Just installed 4.23 GR and PB in DIM, but they don't appear to be anywhere on my computer. Even when I click the button in DIM to launch 4.23, it just launches 4.22.

    edit: uninstalled and reinstalled, and now it's working, so....

    Post edited by Gordig on
  • ImagoImago Posts: 5,196

    crosswind said:

    Oh, man... you nailed it ~~

    So, what was the culprit ?

    It's the FBX exporter. I disabled and reenabled it and it works again.

    Now I have to find why it initially stopped working, so I can add it to my "check list" when the plugins stops working (and it happens very often)

  • crosswindcrosswind Posts: 7,307

    Imago said:

    crosswind said:

    Oh, man... you nailed it ~~

    So, what was the culprit ?

    It's the FBX exporter. I disabled and reenabled it and it works again.

    Now I have to find why it initially stopped working, so I can add it to my "check list" when the plugins stops working (and it happens very often)

    Oh... I never thought of that but I did know there were glitches these days about plugins when I completed updating 4.23 Public Build for 3 times ~~ ouch !

    Decimator plugin was auto disabled...  Premier plugins didn't work with a static reminder of restarting DS... restarting DS... restarting DS ~~

    Finally, just got them worked !  Fainted ~~

  • I think it moves a lot faster. And the autofit that puts a whole outfit on without multiple clicking on each piece - niiiice. So far, knock wood, the only issue I've had is somehow some of my assets need to be reinstalled when I click to load them in scene. Not a huge deal, but interesting that they didn't switch over with the update. Anyone else experiencing that? Where you click a character or an outfit, and it asks you to close the scene down as if you're loading a new one? Weird.

    Screenshot (100).png
    1916 x 1020 - 534K
  • oddboboddbob Posts: 397

    crosswind said:

    oddbob said:

    crosswind said:

    oddbob said:

    Is anyone finding that the smart content tab takes longer to populate in the last couple of versions or have I just hit critical mass of installed stuff?

    Yes, I experienced the same issue since DS 4.21, with both General Release and Public Build, with Win11. I don't know the root cause other than a sort of glitch to me... and I don't think it's an issue of DS or cms database, because it sometimes happens especially when I use VPN.

    So, I will further check and test anyway ~~

    If you get a chance to look and if you find anything unusual in your set up I'd be grateful if you post so that I can check  mine.

    Sure thing, will do !

    Found it. Issue with the smart content path on Xi pirate ship that I recently installed. It installed a smart content item in /props instead of default/props and created a new sub categorie. Changing the smart content path for the item and deleting the errant sub categorie got me back up to speed.

  • barbultbarbult Posts: 24,410
    edited October 12

    Developer Tools... is broken in DS 4.23.0.4 Public Build. Clicking the button in the Parameters pane does not display the developer tools pane now. There is a syntax error (missing comma at the end of line 62?) in !G9 Dev Tools.dsa. After that, it looks like a whole line of code might be missing. I stopped investigating closely when the debugger reported the syntax error.

    It would also be nice to get a fix to a related error that I reported to the help request system in May 2023 (over a year ago, that never got a human customer service response! angry)

    Request #437277
    G9 Dev Tools v0.3 "Save Current Pane Info" script error
    May 27, 2023 13:01
    "I've been frustrated for a long time that the G9 Dev Tools v0.3 "Save Current Pane Info" step never works. Today I discovered that it is controlled by an unencrypted script !G9 Dev Tools.dsa. So I took a look at it. I can see that the Windows registry entry in which it stores the pane size and position is not the same as the registry entry from which it reads the pane size and position. I don't see how that is ever going to work. So I changed the script to use the same registry entry for read and write. Now the "Save Current Pane Info" works.
    This is an issue for the Daz Studio developers to address."

     

    Screenshot 2024-10-11 230734 Dev Tools Broken.jpg
    593 x 405 - 57K
    Post edited by barbult on
  • crosswindcrosswind Posts: 7,307
    edited October 12
    barbult said:

    Developer Tools... is broken in DS 4.23.0.4 Public Build. Clicking the button in the Parameters pane does not display the developer tools pane now. There is a syntax error (missing comma at the end of line 62?) in !G9 Dev Tools.dsa. After that, it looks like a whole line of code might be missing. I stopped investigating closely when the debugger reported the syntax error.

    It would also be nice to get a fix to a related error that I reported to the help request system in May 2023 (over a year ago, that never got a human customer service response! angry)

    Request #437277
    G9 Dev Tools v0.3 "Save Current Pane Info" script error
    May 27, 2023 13:01
    "I've been frustrated for a long time that the G9 Dev Tools v0.3 "Save Current Pane Info" step never works. Today I discovered that it is controlled by an unencrypted script !G9 Dev Tools.dsa. So I took a look at it. I can see that the Windows registry entry in which it stores the pane size and position is not the same as the registry entry from which it reads the pane size and position. I don't see how that is ever going to work. So I changed the script to use the same registry entry for read and write. Now the "Save Current Pane Info" works.
    This is an issue for the Daz Studio developers to address."

     

    Yes, pls check this thread https://www.daz3d.com/forums/discussion/704976/gen9-developer-tools#latest I learnt the 2nd issue just from you.
    Post edited by crosswind on
  • barbultbarbult Posts: 24,410

    crosswind said:

    barbult said:

    Developer Tools... is broken in DS 4.23.0.4 Public Build. Clicking the button in the Parameters pane does not display the developer tools pane now. There is a syntax error (missing comma at the end of line 62?) in !G9 Dev Tools.dsa. After that, it looks like a whole line of code might be missing. I stopped investigating closely when the debugger reported the syntax error.

    It would also be nice to get a fix to a related error that I reported to the help request system in May 2023 (over a year ago, that never got a human customer service response! angry)

    Request #437277
    G9 Dev Tools v0.3 "Save Current Pane Info" script error
    May 27, 2023 13:01
    "I've been frustrated for a long time that the G9 Dev Tools v0.3 "Save Current Pane Info" step never works. Today I discovered that it is controlled by an unencrypted script !G9 Dev Tools.dsa. So I took a look at it. I can see that the Windows registry entry in which it stores the pane size and position is not the same as the registry entry from which it reads the pane size and position. I don't see how that is ever going to work. So I changed the script to use the same registry entry for read and write. Now the "Save Current Pane Info" works.
    This is an issue for the Daz Studio developers to address."

     

    Yes, pls check this thread https://www.daz3d.com/forums/discussion/704976/gen9-developer-tools#latest I learnt the 2nd issue just from you.

    I hadn't seen that thread. Thanks.

  • Has Daz fixed the Mac version yet, been wanting to use the new Filatoon shader & the other cool stuff

  • SnirlenTVSnirlenTV Posts: 4
    edited October 15
    After the update i cant load the base G9 character, i just get a error message "genesis 9.duf file does not exist", i have tried to reinstall daz studio, genesis 9 starter essentials and everything but nothing helps, it is so annoying, before the update everything worked fine. So be aware.
    Post edited by SnirlenTV on
  • Richard HaseltineRichard Haseltine Posts: 101,507

    josephlemons said:

    Has Daz fixed the Mac version yet, been wanting to use the new Filatoon shader & the other cool stuff

    The latest Public Build has a prospective fix http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_23_0_2

  • PoweragePowerage Posts: 41
    edited October 16

    Since the update I noticed a very annoying problem of a parameter bug when importing OBJ files. By default the scale is set to 100.000000%, forced to manually set each time to 100% because it is impossible to save a custom parameter, the scale always returns to this crazy value of 100.000000% Is an update planned to solve this?

    why is my email address visible instead of my username?? Please correct this I don't want to share my email address here!

    Post edited by Powerage on
  • Powerage said:

    Since the update I noticed a very annoying problem of a parameter bug when importing OBJ files. By default the scale is set to 100.000000%, forced to manually set each time to 100% because it is impossible to save a custom parameter, the scale always returns to this crazy value of 100.000000% Is an update planned to solve this?

    why is my email address visible instead of my username?? Please correct this I don't want to share my email address here!

    Email address issue fixed.

  • @Richard Is there any chance we can get the Iray changelog updated? I can't find anything on 4.23.x.x release.

  • mcavanaughmcavanaugh Posts: 1
    edited October 16

    Anyone else's studio unusable since the update to 4.23.0.1? Environments won't load and when they do, nothing shows up in the scene panel. Smart content and content library won't show anything. I've tried uninstalling everything and reinstalling but nothing has worked. I see there is a 4.23.0.4 out but the install manager still installs .0.1. 

    Post edited by mcavanaugh on
  • crosswindcrosswind Posts: 7,307
    edited October 16

    mcavanaugh said:

    Anyone else's studio unusable since the update to 4.23.0.1? Environments won't load and when they do, nothing shows up in the scene panel. Smart content and content library won't show anything. I've tried uninstalling everything and reinstalling but nothing has worked. I see there is a 4.23.0.4 out but the install manager still installs .0.1. 

    I skipped DS General Release 4.23.0.1 'cause I always use duo versions, GR + PB.  4.23.0.4 is the latest Public Build, I found it works well, so suggest you install it.

    The issue you described seems odd. If you find the same issue with Public Build, i.e. both versions don't work, that'll be more likely non-DS issue...

    Post edited by crosswind on
  • barbultbarbult Posts: 24,410

    I installed 4.23.0.1 Public Build before 4.23.0.4 Public Build came out, and I did not have those problems with 4.23.0.1.

  • ImagoImago Posts: 5,196

    I'm getting a colossal amount of crashes in these last releases of DAZ Studio when I use Mesh Grabber 3 in the scenes. Every scene that contains something that I morphed with that plugin and I forgot to bake to moprh, makes DAZ Studio crash every time I load something new in that scene or when I load another scene.

    Am I right when I guess we will not get a fix to this?

Sign In or Register to comment.