shell not moving with body during animation
ericross57
Posts: 4
Title. The geoshell will simply not move with the characters' body during the animation any advice?
Screenshot 2023-12-06 at 12.11.37 AM.png
1436 x 1128 - 716K
Comments
I have seen this problem in Unity, as well.
Would like to know a solution to this issue too, if anybody knows.
I tend to avoid using geo shells as they can cause issues.
Things you can try -
If your not using head morphs - Add the helmet to the Head bone.
Do the shells have a mesh renderer or a Skinned meshrenderer? If it's a mesh renderer, then it won't animate with bodies skeleton.
If it is a skinned mesh renderer, is the skinnedmeshrenderer using the bodies skeleton for animating?
Does the suit have extra bones in it ? I've seen this cause issues before. Maybe multiple bones call hip ?
Also, when exporting, the geoshells, or anything that moves with the body, they should be "under" the figure [ie part of the figure].
You've probably exported this as a separate object to the figure.