Rouge From Xmen long hair style

I'm trying to make a xmen secne but can't find  rouge's long hair style anywhere. I've seen couple pictures of renderosity but they lead me no where. Is there a way or any hairstyle that can help me ?

Comments

  • GordigGordig Posts: 10,047

    Are you looking more for the hairstyle, or the white streak? It's possible to edit a hair that's in the right style to have the streak. I once made a Rogue by combining two iterations of the same hair with one colored white and selectively hiding parts of the hairs. If I needed to do it again, I'd probably just use a dForce hair with a texture map to determine the hair color.

  • FirstBastionFirstBastion Posts: 7,760
    edited November 2023

    A product like this might help you.  Using a mask, (black and white image) you can apply the highlight exactly where you want it,  on any hair style you have.  there is a bit of learning involved but it looks like you should be able to get the results you need. Dont have the product, but the information is worth considering. 

    IDG Iray Selectable Hair Color Shader | Daz 3D

    Post edited by FirstBastion on
  • SevrinSevrin Posts: 6,306
    edited November 2023

    1-Rogue

    2-There have been different representations of this character, so perhaps an example of exactly what you're looking for would help.

    I made a render with something similar using prae's Emerie hair from Renderosity, changing the colour of the bangs.  There are lots of hair props that lend themselves to this kind of treatment.

    Sometimes you will need to combine parts of two different hair props to achieve the desired effect.  This prop is a little stringy, so if you want more of a wild mane, you might need to use the bangs from one prop with the main body of another.

    Post edited by Sevrin on
  • FirstBastionFirstBastion Posts: 7,760
    edited November 2023

    As Sevrin suggested, many hair products have separate material zones allowing you to add highlights to certain areas using the Surface tab. 

    Post edited by FirstBastion on
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