How can I use textures on this KFC model to show up correctly?
launok
Posts: 793
Normally when I export Sketchup models to Bryce, all textures works greatly. But with this specific model, some are not showing.
If I ungroup the model as shown in attachment, the building and parking terrain are 1 model. Thus if I add a texture to it, everything turns to the texture chosen. I have noticed asphalt textures included and thought they are for the parking area. And the 'red' lines as seen on the original model roof part are not shown either in Bryce. Though if I look at the textures I can't see images which could be the red lines?
Are there ways to ungroup the model further so that the building can be parted from the parking lot?
Any help are much appreciated!
Capture - KFC1 sketchup.JPG
1360 x 768 - 106K
Capture - KFC2 obj exported.JPG
1360 x 768 - 151K
Capture - KFC3 obj imported Bryce.JPG
1360 x 768 - 113K
Capture - KFC4 ungrouped.JPG
1360 x 768 - 213K
Post edited by launok on
Comments
In Sketchup is the Parking lot & Building the same mesh?
Hi S Ray, yes it seems it's the case but not quite as I could remove parts.
Just last night I got an idea to try something directly within SketchUp which helped somehow up to a point. As you will notice on the attached image the main building still lost its original textures (used Bryce texture instead). I have even tried in SketchUp to add new textures to the main building as a test, i.e. brick walls, the same textures I had used some time back on my own shop building which worked in Bryce ... but not in this instance. No new textures are showing up in Bryce on this particular model! Very strange, unless it's the way the original KFC building is created. Not sure if it was created originally in Sketchup, or not. Can't email the creator as there's no option.
Though, I have another building of a McDonald's building which works perfectly in Bryce, textures and all! But since I wanted a KFC and the one I am trying on is the best I could fine at the Google SketchUp Warehouse, I've tried to remove the parking terrain and took the McDonald's parking terrain to use for KFC part. This is only a WIP since the KFC building's not quite fitting but I have to play more with the model for better outcomes. Also still need to put glass textures on the main door and windows on right (sunny) side of building. I have also noticed on the terrain part "blue" lines which seems it's the sky shining through - suppose to be road markings.
Also not very noticeable on the image, the interiors are just fine!
It is a great tool for a modeler. It can remap, Then save a template & new mesh with the new UV coordinates & a MTL file to tell the mesh where & how to load the map to the OBJ model. UV mapper
free version only works with obj formats
A new test render.