Rig Constraints and Limits Blender Animation with Diffeomorphic
geo.offley
Posts: 5
Hey all!
I've figured out a workflow for making characters in Daz and exporting them into Blender. I got the face controls to work. Now, I'm working on my animation skills using Daz models.
I'd love to figure out how to get the constraints and limits to work on the rigs. I usually import using the easy import to import and to convert the rig to a rigify rig. But when I go to pose, I notice that the rig points can go anywhere, and the mesh with stretch and contort look all kinds of ways. I've tried using the "Impose constraints and limits" button in the export menu, but it didn't do anything. Any ideas?
Comments
Be sure to check "optimize pose for ik" when converting to rigify, because the standard daz pose is not good. Apart that it should work fine, then rigify allows "jelly" bones depending on the options. There's lots of tutorials to learn how to animate in rigify. Below there's a old but good one.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Rigging
I appreciate the link. That video is super helpful. I was actually able to figure out how to get limits to work. I had to go to the rig main properties of the bones I'm using and turn the IK Stretch from 1 to 0. Pictured below.
https://imgur.com/a/3BevsAc