Filament rendering option disappeared

I can find the filament render option in the drop down of render settings.  I had it at one point but for some reason it disappeared completely.

Comments

  • Windows or Mac, 32 bit or 64 bit DS?

  • barbultbarbult Posts: 24,240
    To render in Filament, you put the viewport into Filament mode and then select the Viewport render engine in the Render Settings drop down. There is no Filament render engine, per se.
  • barbult said:

    To render in Filament, you put the viewport into Filament mode and then select the Viewport render engine in the Render Settings drop down. There is no Filament render engine, per se.

    Wow thank you for the tip, even though my thanks come in late. Was trying to find a way to work with these new animé characters then I realized it would be much better in Filament and realized there's no Filament on Daz anymore (yeah Daz loves trying to fix things that aren't broken instead of actually fix the things that are). At least I can now work with second best, as it is not really a Filament rendering but an indirect recording of my screenshot, but oh well...

  • Richard HaseltineRichard Haseltine Posts: 100,753
    edited October 16

    martinclement said:

    barbult said:

    To render in Filament, you put the viewport into Filament mode and then select the Viewport render engine in the Render Settings drop down. There is no Filament render engine, per se.

    Wow thank you for the tip, even though my thanks come in late. Was trying to find a way to work with these new animé characters then I realized it would be much better in Filament and realized there's no Filament on Daz anymore (yeah Daz loves trying to fix things that aren't broken instead of actually fix the things that are). At least I can now work with second best, as it is not really a Filament rendering but an indirect recording of my screenshot, but oh well...

    Filament iss till in daz Studio and has never gone away - on Windows, mac users will have to wait for DS 5 (I believe the issue is the version of the Qt application framework required). It is actually a compi;er issue - using one that can handle Filament would entail recompiling the whole Qt library, and that would break plug-ins

    Post edited by Richard Haseltine on
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