How to fix figure surface after wrongly applied Geoshell material?

Azure ThessianAzure Thessian Posts: 8
edited September 2023 in New Users

So I'm totally at a loss. It's not the first time I did that, but in this instance I don't want to start from scratch unless totally necessary, because scene is ready to render and I just noticed that. :facepalm:

Here is the problem.

I created a geoshell, applied the costume. Everything was working nice until I made the mistake of applying the geoshell material to the figure itself instead the shell surface. Made that mistake like 1000 times already. Now I have a problem with legs (toenails to be exact). They are fluroscently bright now and it doesn't matter what shader I apply on the Surface tab, nothing changes. Manually setting the default textures from figure texture repository also does nothing. Toenails should be dark navy blue color, but they are not after badly applied surface material.

Geoshells are super nice feature, but I've done this stupid mistake far too many times and I'm no closer of understanding how I can fix it, without doing whole scene from scratch. Sometimes whole figure is fluorescent, other time some part of it. 

Here is 30 day link: https://easyupload.io/7vib3p

DAZ Forum doesn't want to upload the file. Its uploading 2.5MB for eternity and nothing happens.

Post edited by Azure Thessian on

Comments

  • SimonJMSimonJM Posts: 5,989

    If I do that my first port of call is Ctrl-Z (Undo) to wind back the mistaken application.

  • Yes Undo moves back, but broken surface appears After Undo operation. After that no matter what I do broken surface stays the same. In this instance its very limited in scope, because only toenails are affected. Normally it would be whole legs area.

    Its very easy to replicate. Take any figure, create geoshell and apply the geoshell costume directly to the figure, not to the Shell itself. Sometimes it turns figure translucent, fluorescent or white or very bright after Undo.

  • Have you tried reapplying the origjnal materials? Or if they were were custom settings, and if you have an earlier, clean save try saving a materials preset from that and apply it to the figure in your scene. If that doesn't help it may be the shell, does hiding that fix the nails?

  • Oh dear me, it can't be that simple, can it? Somehow shell re-applied itself on toenails again to ON and 100% (costume was not any kind of footwear) even if disabled it in Parameters and dialed it down to 0% earlier in Surface tab.

    DAZ really is experience in anger management and frustration sometimes. 

    Thank you Richard for the right keyword (hiding) which activated proper neurons in my skull. :)

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