Compatible Software for items in the shop

Hello,

When an item in the shop is described as compatible with Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Blender Bridge, etc, but the sofware "Daz Studio 4.21" doesn't appear in the "Compatible Software" list, does it mean the item can't be used in Daz Studio?

Thank you in advance for your answer!

Comments

  • LeanaLeana Posts: 11,783

    Do you have an example?

  • BejaymacBejaymac Posts: 1,889

    They are Poser props, so yes they can be used in DS, how much use the Poser materials or DS2 materials will be in DS4 is anybody's guess.

  • yuyu.atemyuyu.atem Posts: 334

    Thank you very much for your answer! So, if I understand well, every items compatible with Poser can also be used in Daz but without their materials, is it that?
    What about the morphs? Can we use the morphs of a Poser item in Daz?
    For example, does the shape of this item can be controled by its morphs in Daz?
    https://www.daz3d.com/ultimate-millennium-dragon-bundle

    Thank you in advance for your answer!

  • LeanaLeana Posts: 11,783

    Most poser content will work in DS, with a few exceptions:

    • Figures using Poser weight mapping (like La Femme and L'Homme, and items for them) will load with tons of warnings and distort horribly when posed in DS.
    • Poser dynamic cloth would be static objects in DS. Sometimes using dForce on them will work well, sometimes not.
    • Poser dynamic hair, characters using PMD injection, procedural materials (computed from an algorithm, as opposed to "classic" materials using maps and settings), or python scripts won't work at all

    Regarding materials: it's not exactly that they will work without their materials, but the materials system is very different in poser so only a few properties will be read when loading the materials in DS. For example DS will read diffuse and transparency maps and colors, but not displacement or specularity maps. So you usually need to adjust the materials so it looks good in DS.

    As for morphs, they should work unless they use the "PMD injection" system I mentioned earlier (which should be mentioned). There are also a handful of characters which use a special combination of morphs and scaling which doesn't work exactly the same in DS and Poser.

     

    Millenium dragon 2 and its morphs does work in DS.

  • yuyu.atemyuyu.atem Posts: 334

    Thank you very much! Do you know ifthe morphs of the millenium horse le (https://www.daz3d.com/millennium-horse-le) are supposed to be used in Ds ? I tried but I don't see its morphs. I searched in the shaping section and the parameters section, but I didn't find them...

  • Only head morphs, for which you most likely need to select the head and look in the Parameters pane.

  • For PS buildings/architectural objects like that, isn't it pretty easy to apply DS (iRay) shaders (and maybe some decals etc.) to them with an end result often superior than the original materials would have provided? If they are dirt cheap I occasionally scoop up PS stuff at the store such as the example above (but never for that price).

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