Shape Rigger Plus G9 Edition (Commercial)

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Comments

  • Zev0Zev0 Posts: 7,098
    edited November 2023

    Ok there is a big difference between a preset (.duf) and a native morph (.dsf). I suggest you learn how daz's structure works. Morphs will automatically be saved in data folder. Presets will be saved where ever you placed it on G9. You cannot save a preset in a data folder.

    Post edited by Zev0 on
  • RAMWolffRAMWolff Posts: 10,249

    OK, got it done.  I moved all my Work Files out of the directory and restarted the script and it's done.  Seems odd that it looks at a work file though!  surprise

  • Zev0Zev0 Posts: 7,098
    edited November 2023

    RAMWolff said:

    OK, got it done.  I moved all my Work Files out of the directory and restarted the script and it's done.  Seems odd that it looks at a work file though!  surprise

    It attempts to save whatever you favourited.

    Post edited by Zev0 on
  • Jolie13Jolie13 Posts: 4
    edited February 10

    hello, all works fine - but if i am  loading the saved new morph, my `tear`will be distort - Can you tell me, if some thing went wrong- as i remember into the video, you told, it works, if you let the external item sin ( mouth, etc) - All works great- except the tear. I have version 1.1 for G9 - and in your first video, while starting the script, the settings are to zero- My script doesn`t set the settings to zero- all stays - so I had to set the single items to zero by hand, before i load the head and the body with another start of the script.

     

    Post edited by Jolie13 on
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