PW Crystal Cove Villa - I'm speechless...

This is a masterpiece!

How long do you think it took to create that?
PW Crystal Cove Villa

A must have for me.
I've been looking for a building like this at an affordable price for some time. Now it's here! laugh

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Looks real nice!  I don't usually purchase from that PA since my last few from them are way to resource heavy. With every room modeled in this one and 328 Texture, Bump, Normal, Specular, and Transparency Maps I can't imagine it being much different on performance

  • NightflyNightfly Posts: 37

    I hope my PC can do it.
    RTX 3060 32GB RAM frown

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Nightfly said:

    I hope my PC can do it.
    RTX 3060 32GB RAM frown

    Let us know how it goes. With those specs it might be hard when you start adding figures, clothing and hair.

  • AllenArtAllenArt Posts: 7,169
    edited August 2023

    It's very nice. My only gripe with this vendor (well, not a gripe really...it's a minimal pet peeve...lol) is that their textures are too perfect and clean and so to me they look glaringly 3D. Nothing I couldn't fix on my own - I'm just lazy. LOL

    Post edited by AllenArt on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    AllenArt said:

    It's very nice. My only gripe with this vendor (well, not a gripe really...it's a minimal pet peeve...lol) is that their textures are too perfect and clean and so to me they look glaringly 3D. Nothing I couldn't fix on my own - I'm just lazy. LOL

    blood splatter decals exist cheeky 

  • NightflyNightfly Posts: 37

    FSMCDesigns said:

    Let us know how it goes. With those specs it might be hard when you start adding figures, clothing and hair.

    I will then share my experience with you.
    Either with a render or a pic of my burned out computer. laugh

  • FSMCDesignsFSMCDesigns Posts: 12,755

    WendyLuvsCatz said:

    AllenArt said:

    It's very nice. My only gripe with this vendor (well, not a gripe really...it's a minimal pet peeve...lol) is that their textures are too perfect and clean and so to me they look glaringly 3D. Nothing I couldn't fix on my own - I'm just lazy. LOL

    blood splatter decals exist cheeky 

    LMAO! Crime scene villa, I love it

  • caravellecaravelle Posts: 2,473

    As with the pompous villa of the nouveau riche, I don't like the proportions of the rooms here either: too much floor space with too little room height.

  • richardandtracyrichardandtracy Posts: 5,727
    edited August 2023
    It's a monumental piece of work. As for it being too clean.. I don't think so. It's the sort of place that would be occupied by someone with a sterile mind, who'd want the house to reflect their sterile personality. Any hint of occupation evidence would have to be eradicated by redecoration. I think the PA has got it spot on.Regards, Richard.
    Post edited by richardandtracy on
  • DiomedeDiomede Posts: 15,182
    edited August 2023

    I agree with the OP that this looks like a magnificent set.  This type of highly detailed and grand scaled 3D asset would benefit from including several of the main rooms (perhaps even each room) as separate subsets. There is no reason to have the resource overhead of the whole building for a render in one of the rooms.  But, an animation from one room to another might want the whole set if trying to do a tracking shot without a break.  Does this one include both the entire set and some subsets?  I don't know.  If not, there are a few options.  One can try to split off a room, I think there is even a script in the Daz store to help.  One can do a 360 degree render in one of the rooms and use that for the setting of an animation instead of the whole set. And so on.  I think if people value the set, there are ways to deal with the resource overhead.

     

    Post edited by Diomede on
  • pctech4nypctech4ny Posts: 184

    Wow. If I ever decide to make some images from my published fiction story about the reclusive tech billionaire's daughter on her father's private Bahamas island, this is THE house I'd use for the mansion.

    As long as don't have to load the enclosed gardens in the front, since they would make it sort of difficult to pole-vault onto one of the front balconies...

     

     

  • myotherworldmyotherworld Posts: 606
    edited August 2023

    It looks very nice. From a distance.

    Its when you start trying to use it that you will notice things.

    I have PW Crystal Cove Villa and PW The White Palace.

    the problem is not just that they are big ( you should be OK rendering them with a RTX 3060 32GB)

    its the model them selves.

    If you look at the promos of both  PW Crystal Cove Villa and PW The White Palace,

    you may notice that some of the things you think are 3D model are really 2D planes (OK if your veiw point is dead on but at an angel can be telling)

    I would warn you that these models are a stylized view of what the vendor thinks a building looks like and not a real life copy.

    things like lifts having no inside doors or haiving a bloody greatbig piston to lift it.

    or a tennis court net that nothing to do with tennis, also who has a tennis court without a fence around it ( spend all you time running after balls)

    One of the buildings has an outside swimming pool with windows looking onto an indoor swiming pool.

    But to load  the back wall of the indoor pool you have to load half the bloody house.

    Unnecessarily over loading your PC.( this is the case with a lot of the rooms with these models. walls that should just be a single wall, but is half the building or half dozen other rooms as well))

    small things maybe. but when you want to do a render of peple playing tennis with PW The White Palace in the background

    or someone swimming in an outdoor pool looking in a window. as with PW Crystal Cove Villa.

    It adds alot of work to get the building to work.

    So yes they look good. But.

    Post edited by myotherworld on
  • NightflyNightfly Posts: 37

    myotherworld said:

    It looks very nice. From a distance.

    Its when you start trying to use it that you will notice things.

    I have PW Crystal Cove Villa and PW The White Palace.

    the problem is not just that they are big ( you should be OK rendering them with a RTX 3060 32GB)

    its the model them selves.

    If you look at the promos of both  PW Crystal Cove Villa and PW The White Palace,

    you may notice that some of the things you think are 3D model are really 2D planes (OK if your veiw point is dead on but at an angel can be telling)

    I would warn you that these models are a stylized view of what the vendor thinks a building looks like and not a real life copy.

    things like lifts having no inside doors or haiving a bloody greatbig piston to lift it.

    or a tennis court net that nothing to do with tennis, also who has a tennis court without a fence around it ( spend all you time running after balls)

    One of the buildings has an outside swimming pool with windows looking onto an indoor swiming pool.

    But to load  the back wall of the indoor pool you have to load half the bloody house.

    Unnecessarily over loading your PC.( this is the case with a lot of the rooms with these models. walls that should just be a single wall, but is half the building or half dozen other rooms as well))

    small things maybe. but when you want to do a render of peple playing tennis with PW The White Palace in the background

    or someone swimming in an outdoor pool looking in a window. as with PW Crystal Cove Villa.

    It adds alot of work to get the building to work.

    So yes they look good. But.

    Thank you for your assessment.
    So, if I load additional characters into the scene, it can happen that it becomes very time-consuming...

    A planned scene of mine would contain a maximum of 7 or 8 people (not animated). frown

  • I really do wish you well with that scene. Just make doubly sure that everything is as you want it BEFORE hitting render. It could take some time. One thing I would surgest is setting up the room /scene and deleting everything that is not going to interact with your finished image (that could be a lot) before adding the figures. Not very good for your work flow I know. But if you plan on doing more then 1 render with that room/scene it's well worth saving it before you add anything else
  • nabob21nabob21 Posts: 1,004
    edited August 19

    Has anyone got a message regarding a missing file when they load the living room or the level B front right bedroom? The missing file is called pexelsjurgenShroom.jpg?

    Post edited by nabob21 on
  • Catherine3678abCatherine3678ab Posts: 8,359

    nabob21 said:

    Has anyone got a message regarding a missing file when they load the living room or the level B front right bedroom? The missing file is called pexelsjurgenShroom.jpg?

    I do not have that product [yet] however pexels.com is a stock photo website, and there are several contributors with a first name of jurgen.

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