Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
It so happens that I am working on a Python programm that aims to fix the problem of Studio shaders not getting transferred to Carrara shaders. Not all Studio shader channels can be transferred due to the fact that the duf importer (part of the CR2Importer extension) was most likely developed for an earlier duf file version. Current duf file version is 0.6.x.x and it has a 'extra' element in the 'scene.materials' section that is not recognized by the importer and that's where all the other Studio shader channels, besides the diffuse channel, are. The diffuse channel gets transferred to the Carrara color channel.
The current version of the Python programm supplies only fixes for the 'Normal Map', 'Cutout Opacity' and 'Glossy Color'. It applies the fixes to all the duf files in a folder (and its subfolders) in one go. But this will probably become a selectable option in the yet to build User Interface.
An other thing that I have to figure out is where the other studio shader channels needs to go to. I've made a cross-reference with the tranfer routing (from duf channels to importer keywords to carrara channels). I could use some help completing it.
I fix a lot of them in DAZ studio with Riversoft's iray to 3Delight converter then save as a scene subset for Carrara
only AoA 3Delight shaders are an issue in Carrara, the others work even using LIE and masking etc, Carrara creates the needed operator functions
Fantastic... both of you!
Thank you! I very much enjoyed reading your tutorial.
https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource
Is this the one you're referring to? It's on sale right now for $6.98 (65% off)
yes
That's been sitting in my wish list for a l o n g time now. RFor that day when I want to try 3Delight.
I started messing with it with products that have 3Delight materials... yeah... nah. But for what you just said up there... hell yes I'm getting that!!!
Thanks for the 537 Billionth time, Wendy!!!
(Wendy and I are email pals. Talk nearly every day. She helps me... CONSTANTLY!!!)
@Ruudl great news :)
@Dartanbeck Thank you :) now it Works fine
also, don't forget to use Sparrowhawkes UV Unwrap on the models..
Thanks Dart !!!
Woohoo !!!
Excellent tip !!!
wow I learnt stuff today :) thanks for the excellent tut dart and the uvunwrap reminder and the headsup on the oray converter
we should have a separate thread showing rock renders ;)
wow that sounds;like a great plugin !
yes
also if hierarchical poses could be made to work, maybe working with Fenric's posing tools will help
Just to be clear. It's not a plugin, but a stand-alone Python app. A total rewrite of the duf-importer, what is actually needed, is a big undertaking.
Could you elaborate on this issue with hierarchical poses?
oh wow, DAZ should be paying you
awesome
it's no biggie, I can fix it resaving poses, material settings etc in DAZ studio separately but what it is is a preset for a figure wearing all the garments with materials and pose or any combination of the above
they simply don't work in Carrara or DAZ studio itself if you use a different figure and autofit IE you cannot apply different materials to garments on a different figure or unfitted or sometimes even by itself on the intended figure
D|S users including myself whine about this all the time in studio so for Carrara there is likely no hope
for example I use a pirate animation that requires specific props it loads I had to resave as an animated pose for Carrara or different props in Studio.
Or if I want to use a coat from one set with a dress from another it won't even load the damned alternative materials in studio unless she is wearing the full original set.
those I don't expect to ever work in Carrara but the ones where the character needs to be wearing just the individual items to work are the most common issue.
I wonder if there would be a way to use Shaders to box out edges and corners on metaball creations?
not sure what you mean as metaballs generally don't have corners and edges
unless you mean you want to add some?
you certainly can texture them using projection
Yeah... as a way of using them to create procedural-like rock formations
Bought it in today's enormous sale!
Wendy... thanks a bazillion for this tip!
since I don't own the rocks you want to convert I have no idea how well that particular set will work, AP has as you pointed out complex shaders and I just tested one it didn't detect, it works on normal stuff
Using the PBR Lighting plugin. https://www.daz3d.com/forums/discussion/comment/4625561/#Comment_4625561
Saved the Iray rocks as a Material Preset in DAZ Studio. Dragged that Preset into the PBR Studio import box in Carrara for the Rock.
Very nice