Diffeomorphic - outoftouch Hair Issues
I've been importing characters from Daz into Blender using Diffeomorphic, but I ran into an issue when using outoftouch's hair assets. (For some reason, when I try to upload a picture to Daz's forum posts like this one, it gets stuck on uploading, so that's why images will link to a google drive.)
The hair assets I am trying to import are outoftouch's Layered Spring Style Hair and Claudia Hair. My Daz Iray previews/renders look like this.
But when I try to import them as either BSDF or Extended Principled material methods, they turn out like this and this.
I've tried fixing them in the shading workspace but most settings don't affect what the images show except for removing the textures entirely. I haven't had this issue with other hairs from different asset makers.
Has anyone run into a similar issue or know of any fixes? Also, if anyone has advice for my forum image issue, that would be amazing. Thank you!
Comments
For the forum issue we need to wait for DAZ to fix it.
As for OOT, custom shaders are not supported by diffeomorphic, nor by any other import/export tool. You may try to convert custom shaders to uber before exporting by applying the uber shader in daz studio.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods
Alright, thanks for the information.
I tried disabling OOT's hair blending in the material options and applying the uber shader then exporting to Blender but the problem persists. Thank you for the advice though, I'll be sure to keep it in mind if I find issues with other PA assets.
Edit: Just an update, I tried Cinus's hair converter and had success in getting an outcome more similar to the Nvidia Iray preview without applying Uber material methods. Here is the result.