Workflow suggestions - 3D printing XR

I 3D print, make XR (AR/VR/MR) started with Fusion360 for models, dabble in Blender, Unity, work with Abobe products Illustrator, PS...use VR programs Gravity Sketch, ShapesXR...found this new clothing software CLO...Anyone here 3D printing and XR?

Do you start in DAZ3D for everything or import models, textures, shaders from elsewhere? Is Blender the "Hub"? Is DAZ3D the "Hub"?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,726

    I am heavily into VR, but I am unsure of what you are trying to do. Daz Studio is basically a pose, render and animation tool and has no native VR/XR capabilities.

    Users that can afford CLO use it to create clothing for the DAZ figures, usually for the marketplace. Most DAZ productas have a 3D printing license that can be purchased on the products page. There are bridges to import DAZ assets into blender, Unity, Unreal for personal use (commecial with licenses).

    it would help to know more about what you are trying to do since I can't see the connection between 3d printing and VR/XR

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