Daz exporting obj format to blender will result in an error
Python:Traceback (most recent call last):
File "D:\blender\blender-3.2.2-windows-x64\3.2\scriptsladdons\io_scene_obj\_init_py",line 135,in execute return import_obj.load(context,**keywords)
File "D:\blendder\blender-3.2.2-windows-x64\3.2\scripts\addons\io_scene_objlimport_obj.py",line 1233, in load create_materials(filepath,relpath,material_libs,unique_materials,
File "D:\blender\blender-3.2.2-windows-x64\3.2\scriptsladdonslio_scene_objlimport_obj.py",line 428, in create_materials load_material_image(context_material, context_mat_wrap,
File "D:\blender\blender-3.2.2-windows-x64\3.2\scriptsladdonslio_scene_obj\import_obj.py", line 142, in load_material_image image =obj_image_load(img_data,context_imagepath_map,line,DIR,use_image_search,relpath)
File"D:\blenderlblender-3.2.2-windows-x6413.2\scriptsladdonslio_scene_objlimport_obj.py",line 110, in obj_image_load imagepath= os.fsdecode(filepath_parts[-1])
File "D:\blenderlblender-3.2.2-windows-x6413.2\python\iblos.py",line 824, in fsdecode return filename.decode(encoding,errors)
UnicodeDecodeError: 'utf-8' codec can't decode byte Oxbd in position 3: invalid start byte
Comments
I haven't had errors exporting to blender.
What is your export settings?
Neither have I. I'm using Blender 3.6.1 Release Candidate and DS 4.21.1.48 Public Build. I just export OBJ from DS and import as Wavefront (.obj) in Blender. No errors.
Here I don't get errors either.
In your case it seems a unicode error. You may try to open the obj with notepad and re-save as utf-8 to see if it clears something. It may depend on your regional settings.
I am exporting daily and I don't get errors. I'm also using Blender 3.6 and I also use the updated OBJ import (not the legacy). As suggested - a screenshot of your settings might help.
Check your filenames. It seems you have an international character not supported by UTF-8.
Also, version 3.2? Why? If something is not requiring you to stay back, like an addon that hasn't been updated to work with 3.6.x, why not upgrade? There's otherwise no reason not to... you're missing out on some pretty exciting functionality.
probably because 3.2 was the last version without the "volume bug", though there are workarounds
https://bitbucket.org/Diffeomorphic/import_daz/issues/1168/
非常感谢您的帮助