Some Genesis 3 Basics Freebies anyone ?

Widdershins StudioWiddershins Studio Posts: 539
edited October 2015 in Freebies

These were rejected unfortunately but I half expected it as it's an early attempt to make textures. Obviously I have a lot to learn. I kind of liked the retro materials but that was not enough to swing it.

So is there anyone who would like these ? If so I can put them up on my site.

Constructive criticism would help me :)

 

Basics-Promo-A.jpg
1300 x 1000 - 496K
Basics-Promo-B.jpg
1300 x 1000 - 464K
Basic-Promo-Main.jpg
1000 x 1300 - 453K
Post edited by Widdershins Studio on
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Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    I think these are extremely good, and almost anyone would be glad to have them.

    Sorry, I can;t help with the crit, but I'm sure some others will chip in.

  • Sky77Sky77 Posts: 820

    Cool retro look.  I'm surprised there were no takers.

  • Cris PalominoCris Palomino Posts: 11,352

    I think they've very pretty.  One thing you can watch out for is scale of patterns.  The tops are slightly less dense then the bottoms.  If they're being cut from the same fabric, they would be the same.  Also it seems that the trims do not look even throughout.  Keep at it.  There is a saying that "no does not mean no, it can also mean not yet."  :)

  • IceDragonArtIceDragonArt Posts: 12,548

    I would use these in a heart beat

  • IceDragonArtIceDragonArt Posts: 12,548

    I can't give any constructive criticism though since I am very new.  This is something I really want to learn to do myself as well.  But first, I need to finish learnign how Daz works lol.

  • Add me to the list of those who would like these. Thank you, Jim

  • MilosGulanMilosGulan Posts: 1,958

    Yes they look nice and I like them. Would like to have them for sure.

  • Charlie JudgeCharlie Judge Posts: 12,726

    Yep, I'd like these too.  I really need more G3F clothing and these look great.

  • barbultbarbult Posts: 24,240

    I think they've very pretty.  One thing you can watch out for is scale of patterns.  The tops are slightly less dense then the bottoms.  If they're being cut from the same fabric, they would be the same.  Also it seems that the trims do not look even throughout.  Keep at it.  There is a saying that "no does not mean no, it can also mean not yet."  :)

    Those are excellent observations, and just the kind of comments than can help improve a product.

  • Faeryl WomynFaeryl Womyn Posts: 3,623

    I agree with Cris Palomino.  I have noticed the past couple years that when texturing two or more pieces from the same set, that I have to adjust the size of the textures to make them match, so definitely something to watch out for while you learn.  That said, I like your textures.

  • Widdershins StudioWiddershins Studio Posts: 539
    edited October 2015

    Thanks for all the positive comments and advice :)

    Yes I see what Cris means about the scale of the textures, thanks for pointing that out as I had not noticed - must be a UV thing.

    I'll keep an eye on trims for future work too.

    I'll bundle these up over the next couple of days hopefully and will drop a link in here for those that would like them.

    Thanks again :)

     

    Post edited by Widdershins Studio on
  • Arnold CArnold C Posts: 740

    Not that bad at all, mrmorph. I've seen stuff that didn't even cover your level of quality on a well known Poser store expecting some hard cash they really couldn't ask for. Next time. smiley (You could even try and add some stiletto-high-heel-footwear to your product and it will most likely waved through without second thought... Yeah, I know, a little bit sarcastic, but not towards you, more towards those who decide what's been put on the shelves). wink

  • nicsttnicstt Posts: 11,715
    Arnold C. said:

    Not that bad at all, mrmorph. I've seen stuff that didn't even cover your level of quality on a well known Poser store expecting some hard cash they really couldn't ask for. Next time. smiley (You could even try and add some stiletto-high-heel-footwear to your product and it will most likely waved through without second thought... Yeah, I know, a little bit sarcastic, but not towards you, more towards those who decide what's been put on the shelves). wink

    +1

  • FistyFisty Posts: 3,416

    This is actually a hard thing to texture for the Daz store, it seems easy but it's not.

    Basics: like Cris mentioned, the scale has to be spot on when you have the same texture on multiple pieces, if I had made this set of clothes I would have put all the pieces on the same UV so I could make sure the scale was the same but that takes an extra level of planning when creating stuff that most people don't do.  Rather than shrinking my pattern I change the map size I use from item to item, so if you made the top 3000x3000 the panties would probably be 2500x2500. (just a guess)  The benefit of doing it that way is you don't have to worry about your textures being the wrong size and any extra details you add like stitching or seam shadowing can use the same brush size, etc.  Just makes it a lot easier to keep track of.  I have a folder full of grey and white checks just for the purpose of figuring out what sizes to make my maps.

    Details: This is what makes this outfit hard, it's really basic and in real life there wouldn't be any more details than what you did.. but that doesn't fly for Daz, you have to add more.  It's really a trick to figure out what's realistic and what's just adding stuff for the sake of adding stuff.  You can add a slight shadow at the seamlines, add some stitching on the side(s) of them, you can add a line of stiching on either edge of the trim, it could be decorative stitching if you want - cross hatches, etc (there are some great stitching brushes over at RDNA.)  Lastly, you could break up the main part, maybe just two colors or patterns on top and bottom or a stripe of something differnet across the front (if you put a solid colored band across the bust line it would camoflauge the worst area of texture stretching,)

    That's the basics.  It's a really good start.  Your choice of colors and patterns is lovely.

  • SamutSamut Posts: 50

    Out of curiosity, mrmorph, did you get any feedback from DAZ when this was rejected? Or was it just a form response?

  • Widdershins StudioWiddershins Studio Posts: 539
    edited October 2015

    Fisty,

    Many thanks for sharing your advice and experience. Scaling the UV map is something I can try for future work, I didn't know that would work.

    As for the details, I did try making some seams but was not happy with them so in the end I left them out. I'll practice some more because I can see them being useful for close up work. The seams I made for these mainly blended into the fabrics though, so I didn't think anyone would miss them. Also thanks for the tip for finding brushes at RDNA, I have an account there, so will take a look.

    I'm glad you and others liked the fabrics I chose, it's a shame Daz didn't ! ;)

    Arnold C. said:

    Next time. smiley (You could even try and add some stiletto-high-heel-footwear to your product and it will most likely waved through without second thought... Yeah, I know, a little bit sarcastic, but not towards you, more towards those who decide what's been put on the shelves). wink

    I got the sarcasm with a wry smile :) Yes most of the outfits for G3F are like that at the moment, I hope they balance it out over the coming months. There's a few nice outfits though, like the Eclipse Outfit and the Red Talon 'Armour' - okay not realistic armour, but I think it looks nice. Those two are probably the one's I will try next.

     

    Samut said:

    Out of curiosity, mrmorph, did you get any feedback from DAZ when this was rejected? Or was it just a form response?

    Yes I got some feedback, they said they were not fond of them, that the basics textures don't sell well and they weren't fond of the fabrics...

    Beauty is in the eye of the beholder.

    Post edited by Widdershins Studio on
  • FirstBastionFirstBastion Posts: 7,760
    mrmorph said:

    Fisty,

    Many thanks for sharing your advice and experience. Scaling the UV map is something I can try for future work, I didn't know that would work.

    As for the details, I did try making some seams but was not happy with them so in the end I left them out. I'll practice some more because I can see them being useful for close up work. The seams I made for these mainly blended into the fabrics though, so I didn't think anyone would miss them. Also thanks for the tip for finding brushes at RDNA, I have an account there, so will take a look.

    I'm glad you and others liked the fabrics I chose, it's a shame Daz didn't ! ;)

     

    Yes I got some feedback, they said they were not fond of them, that the basics textures don't sell well and they weren't fond of the fabrics...

    Beauty is in the eye of the beholder.

    Advice, is a funny thing,  alot of people ask for it, but very few actually pay heed to it. 

    DAZ has a review committe.  That's there job, at least a few time a week,  and perhaps daily,  they look at new product submissions and promos and make decisions if it will do well in the store.  (even  established PAs  who have 100s of products in the store go through this process with every product).  I'm repeating this because it matters. Every product that DAZ sells goes through that review committee process.  If they have given you feedback,  pay attention to it if you want to eventually develop your skills to become a PA.   They know what sells.  The question is will you pay attention to the advice they offered and learn from the feedback. 

  • Yes I pay attention to advice :) It was just a bit disappointing. I'm glad some people liked them in the end.

    I've just posted the textures on my blog so if anyone wants them feel free.

    If someone could let me know that I set up all the files and folders correctly that would be helpful.

    Daz G3 Basics Texture Set Freebie

    Cheers :)

  • MilosGulanMilosGulan Posts: 1,958

    Thank You. Will try to use it :)

  • FistyFisty Posts: 3,416
    mrmorph said:
    As for the details, I did try making some seams but was not happy with them so in the end I left them out.

    Easiest way to do them is to make a copy of the template, blur it very slightly (0.5 gausion blur usually is good) so you can get a clean selection edge with the magic wand tool.  Get your selction of the outside of the polygons.  Invert selection, make a new layer, fill your selection with any color flood (I usually use something bright and obnoxious so I can easily see in the little layer list what it is.)  Open the layer styles, turn fill down to 0, set drop shadow and inner shadow the same, no offest but size and the other setting I'm blanking on the name of at the moment.  Start at like 0,4,12 on those three spots if you're using photoshop.  Turn the strength up to 100% for both. Save that style and then in the layer tab adjust the strength of it until it's just barely noticable on the texture map, you'll need it darker on darker colors, really light on whites, like 10-15% is usually enough.  If your outfit doesn't have the seam lines modeled in with depth when you make your bump map also add that shadow but at a higher strength, close to 100% so it makes that ridge for you.

  • IceDragonArtIceDragonArt Posts: 12,548
    mrmorph said:
     

    Yes I got some feedback, they said they were not fond of them, that the basics textures don't sell well and they weren't fond of the fabrics...

    Beauty is in the eye of the beholder.

    Initeresting.  I love them and have just gone and downloaded them to give them a go

  • MjvolMjvol Posts: 93
    mrmorph said:

    These were rejected unfortunately but I half expected it as it's an early attempt to make textures. Obviously I have a lot to learn. I kind of liked the retro materials but that was not enough to swing it.

    So is there anyone who would like these ? If so I can put them up on my site.

    Constructive criticism would help me :)

    Hello Mrmorph, I don't know who rejected them ,but they are fabulous to me. I don't have anything bad to say about them. They are beauts.:) And I only speak true 99 percent of the time so all is good in perspective.

    mrmorph said:

     

     

  • MjvolMjvol Posts: 93
    mrmorph said:

    These were rejected unfortunately but I half expected it as it's an early attempt to make textures. Obviously I have a lot to learn. I kind of liked the retro materials but that was not enough to swing it.

    So is there anyone who would like these ? If so I can put them up on my site.

    Constructive criticism would help me :)

    Hello again , so are you given those away? If so I humbly would accept your gift with much gratefulness. :):):):)

    mrmorph said:

     

     

  • Thank You. Will try to use it :)

    You're welcome :)

     

    Fisty said:
    mrmorph said:
    As for the details, I did try making some seams but was not happy with them so in the end I left them out.

    Easiest way to do them is to make a copy of the template..... snip

    Thanks again Fisty, I'll give that a go :)

     

    Sonja11 said:
    mrmorph said:
     

    Yes I got some feedback, they said they were not fond of them, that the basics textures don't sell well and they weren't fond of the fabrics...

    Beauty is in the eye of the beholder.

    Initeresting.  I love them and have just gone and downloaded them to give them a go

    Glad you like them, post an image here if you like, it would be great to see how you use them :)

     

    Mjvol said:
    mrmorph said:

    These were rejected unfortunately but I half expected it as it's an early attempt to make textures. Obviously I have a lot to learn. I kind of liked the retro materials but that was not enough to swing it.

    So is there anyone who would like these ? If so I can put them up on my site.

    Constructive criticism would help me :)

    Hello Mrmorph, I don't know who rejected them ,but they are fabulous to me. I don't have anything bad to say about them. They are beauts.:) And I only speak true 99 percent of the time so all is good in perspective.

    mrmorph said:

     

     

    Really pleased to read that :) And yes they are freebies, the license allows commercial use too (follow the link on my page for details), so basically you can do what you want with them. :)

  • SaphirewildSaphirewild Posts: 6,668

    I just checked out your site and all I can say I hope when I am done all my lessons for a refresher that I can be half as good as you are!!!! You work is very detailed and beautiful!!! and I love those textures and downloaded them for myself!!!

  • Thanks for the kind words, glad you like my stuff laugh

  • WilmapWilmap Posts: 2,917

    Nice textures nrmorph. Thanks very much.

    Not easy doing textures, that's the one thing I don't like much.

  • IceDragonArtIceDragonArt Posts: 12,548

    Havent had a chance to use these yet but I am hoping soon.  Too much overtime last week to do much.  I still think they were  crazy for turning these down.

     

  • Thanks Wilmap :)

     

    No worries Sonja, I've not had much time myself atm :)

  • IkyotoIkyoto Posts: 1,159

    I've been doing stuff related to graphics and visual arts since the 80's and I think this stuff is way cool.

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