looking for a door
Hi! I could really use a door-to-door salesm...person right about now. I looked for weeks and finally found the style of door and handle I want to use (pictured below, along with the actual door I'm trying to emulate) - but they're in 3DS Max format, apparently not in DS 4.8's list of approved import file types. By that I mean, I go to the File/Import menu. When the dialog box opens to locate the file you want to import, the Files of Type drop-down list box doesn't contain .3ds or .max options.
(By the way, I'm not familiar with the 3DS MAX platform. And I can't find an explanation anywhere: what's the difference between a .3ds file and a .max file? Can I import either one somehow?)
So I was thinking of using http://www.daz3d.com/suite-2101, but that's a big expense just to get a door and a handle that isn't quite what I wanted. Does anyone know of any alternatives? And, as long as I've started this thread anyway: does anyone know a stairwell product resembling the one in the fourth photo?
Thanks for any suggestions
Comments
"what's the difference between a .3ds file and a .max file?" Its been a while, but as I recall you have to have the 3DMax program (expensive) to load a *.max file, which I think has more than just the model. The older *.3ds files can be imported by many programs, e.g. Carrara.
Thanks, Steve. I can't test his just now, but I thought I remembered when importing .obj files into Studio 4.8, there existed a list of standard scaling parameters in use by Poser, etc. - and that list included 3DMax formats. That's why I was thinking, I must be missing something if I can't import either of those two formats...
No...it is just a list of 'native' scales...this way you can model in the native scale of your modeler and not worry about figuring out what the conversion factor is to get it to the right size in Studio. This way a coffee cup won't be a swimming pool or a thimble. It has nothing to do with a geometry file format.
It is possible to convert 3ds to obj
http://www.greentoken.de/onlineconv/
http://meshlab.sourceforge.net/
http://assimp.sourceforge.net/
Thanks for the clarification, mjc; that makes a lot of sense to me. And thanks to you also, Kerya. MeshLab looks like a promising solution for a couple of items I'd like to use on other projects.