[SOLVED] Exploding FBX Objects when importing into Daz
Looks like the best way is to open the product in blender then export it as a collada product...and manually readd the textures, which is fine
I bought a couple of products at turbosquid, and one file option was fbx; however, when I try to import them, they blow up. The files look fine in Blender, but when I go to import, the model looks like something from the Matrix. 1. What am I doing wrong (this is with all 3 products I bought)
2. Is there a simple way (that is not simply importing an obj file) to bring these in, where I can hide certain objects, so I can see where I can place others (this is mainly for a gas station)
3. I'm find re-adding texture, but is there a simpler way to bulk add it?
4. If a product has movable parts (doors, windows, etc), I assume I would have to add the morph in DAZ?
Or should I simply start using Blender?