midnight_stories: Robe for Midnight Bones G9
lou_harper
Posts: 1,163
https://www.daz3d.com/midnight-bones-for-genesis-9
I love that it comes with a G9 body, it makes fitting clothes easier. However it needs a Grim Reaper robe. The Angel of Death robe (https://www.daz3d.com/dforce-angel-of-death-for-midnight-skeleton) doesn't play nice with this figure and dforce. I had a spectacular slow-mo explosion with a simple sitting pose.
Comments
With dForce and poses, you always have to be carefull, that there during translation from the default pose till the final pose, isn't any limbs intersecting the clothing. And for sitting poses that there is enough room for dForce to work.
I usually use animated timeline, and for a sitting pose, last in the animation either push the character over the sitting object, or push the sitting object under the character.
What is your workflow?
I know all that.
The robe is G3 but it autofits fine to base pose. At first I used dforce assistant and the simulation was going slow, so I walked away from the computer. Three hours and 47 minutes later the simulation was only 50% done and the robe has exploded. I tried a couple of different things and the robe kept exploding. In the end I cleared the scene, loaded G9 base figure, added the robe and pose, simulated in timeline (without dforce assistant), and got an acceptable result without explosion. Then I saved the pose as a preset, loaded Midnight Bones, applied the prose preset to it, re-parented the robe to it, and deleted the G9 base figure. I still had to mess around with Mesh Grabber and later in Photoshop but it was good enough.