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Looks great!
It sure does look great! That video ought to sell a million copies of these products. It is beautiful and inspirational.
maybe I should empty my cart
For the past couple of months, RH has been getting most of my money as I dont really like playing the buy in games.
But WOW! I`ll gladly bring my money back here for this one for an instant buy at full price!
One question though.... Hows the resource usage compared to the first version? I`m on an, RTX 3090 with 80GB of Ram.
It should be fine. There is no accelerator as with the original USC, but it doesn't need it.
I hope so Im super excited for this release!
BTW, I love the accelerator!
OK, bring it on! I'm armed with a gift card.
I almost get goosebumps remembering back to the days of getting into Carrara JUST to render Howie's stuff. Seems like a lifetime ago and the progress that has been made is phenomenal. SO EXCITING! I sincerely hope all of your hard work and effort are repaid in spades with sales of your wonderful add-on to DAZ Studio!
Look great, @HowieFarkes
Hope to use this large area in a good way.
Can you feel it in the air? Can you hear creaking trees, the rustle of dry grass blowing in a gentle breeze? A stream gurgles quietly to itself.
Something is coming...
Be careful, it could be one of Herschel Hoffmeyer's T Rexes.
Cheers,
Alex.
its amazing how many modules I missed installing for Ultrascenery. Just had to add 3 more... what happens I choose an ecology and there wont be any trees, or something. Find out that part is not installed. Slowly getting it all in.
Need a checklist or something to make sure everything is getting installed. How do you guys insure everything is installed?
Can't speak for everyone, but I just install everything.
The first post in this thread has a list of addons and required packages. I'm not sure whether the list is entirely up to date or not. I know the list has been updated several times when new addons came out.
I thought I did
Just a thought.
Some of the packs (Like Oso's Ultrascenery Country Ford) act as conversion files to allow the components of the non-UltraScenery/standalone Country Ford to work in US.
Have you installed all those required files too?
Regards,
Richard
Hey, all. Tonight was the first time I used Ultrascenery since finally updating my main Daz intance to 4.22 a few days ago. I didn't do a lot with USC in the 4.22 public build that I was primarily using to test Face Transfer 2, but I did do a few USC things with no obvious issue. I wouldn't have upgraded the main instance if I wasn't confident, having already tested USC, OOT hairs, dForce, etc, in 4.22. But with the 4.22 I just updated the main instance to, USC is practically unusable on most ecologies. I just retested to compare the two 4.22 instances, rendering the same file, and found that there is a massive difference. This example - in which I was redoing an experimental project from a while back - is two USC objects (a Grassland 1 in the foreground and a Woodland 1 in the background); a G9 figure with hair and clothes; and some flowers.
In Public Build 4.22.1.88, it took 9:30 to render this on my 3090 system.
In the newly upgraded 4.22.0.16 release instance, after 40 minutes, it had gotten to 20%. (I wouldn't have even let it run that long, except I went to wash dishes and stuff, thinking it would be done when I got back.)
I did some testing to try to narrow down the problem. The newly updated Daz can finish rendering this scene in about 6.30 as long as the aspens in the Woodland 1 USC in the background are not visible. But as soon as the trees are involved, it's taking forever. I created a new scene, with Woodland 1 and generic lighting, and it was slow. Tried Pines 3 with pines and aspens and it was slow. I tried it with just the pines, and it was still slow. Something about the trees seems to be bringing it practically to a standstill.
There's no obvious errors in the log. I updated the Nvidia drivers earlier this year to 31.0.15.5123; and if it's a driver issue I would expect it to be a problem in the public build Daz on the same computer. I haven't noticed any other crippling performance issues, or errors or problems in general, since upgrading.
Anyone have any ideas of what to look at? I don't recall any performance issues when I last used USC prior to upgrading from 4.21 to 4.22.
Can only imagine that maybe your render settings changed? If you use the included "USC Late Morning" render settings is it still slow?
Yep, the very first thing I tried was a newly generated USC object in a new scene with USC Late Morning. The girl in the field was an old project, using very atypical lighting conditions, so there was room for weirdness.
I've run every test I know to try today. I created a very generic scene with Desert 6 on "No Features", used the USC Late Morning lighting and created a basic camera. I then rendered it in the release version and the public build version. The difference was enormous - it took under a minute in the public build, and almost 10 minutes in the release version. Comparison of the logs shows two obvious types of differences - my production Daz instance has a bunch of plug-ins that are not in the public build test version and then at render time, there's a fairly significant difference in the activity going on, but I'm not sure what it means. I've also compared the Render Settings differences and found a few differences of which Progressive Aux Canvas and Texture Compression seem potentially the most relevant - both have settings in the public build and are absent in the release version.
The first thing I want to rule out is whether it's a 4.22.0.16 release version thing. I have the logs and the DUF file, but literally this moment, I'm seeing the perpetual "Uploading" issue for the first time in weeks/months ... will attach ASAP.
Edited to Add: Attached logs. However the DUF file appears to be too big to attach. There was nothing special .. I described what I did up above, if anyone who has the Desert ecology and 4.22.0.16 has a moment to try that and let me know how it does.
I don't have 4,22.0.16, but I have 4.21.0.5. I'll try it in that version, just to see what happens compared to 4.22.1.136 Public Build.
I created a scene with USC No Features, Desert 06 and USC late Morning in DS 4.21.0.5, I saved the scene and closed DS. I opened DS 4.22.1.136, opened the saved scene and rendered it. It took 2 minutes to render. Then I closed DS and opened DS 4,21.0.5 again and opened the saved scene and rendered it. It took 2 minutes and 20 seconds. In both cases, the scene loaded quickly in about 10 seconds. The forum won't let me upload my scene file either. I can only upload the render.
Do you have the old LAMH plugin installed in either build? I recently found that having it installed caused a terrible delay in another plugin, so I completely uninstalled LAMH. That resolved that problem.
I held off upgrading the production instance all this time but finally bit the bullet recently ...
I looked at your log files. It looks like you have the UltraScenery Accelerator in one build but not the other. Was that intentional?
I installed the public build in a different folder than the original release version, so a lot of my plug-ins are not available there. I had originally only installed it for the single purpose of testing Face Transfer 2, back when it was only available in the public build. FT2 worked, and that was all I needed for the purpose, so I never worked out how to get stuff like plug-ins, scripts, custom folders, etc., set up for that instance.
Ironically, the Accelerator plug-in is installed and working in the release series that is rendering slowly.
I've never tinkered with LAMH. I did double-check just now and don't see that in my plug-in list.
This scene used UltraScenery Harpwood 1, and I UltraScattered the flowers around. The people are LowPi.
I made another render with a different LowPi crowd, a dog billboard, and HDRI lighting. The flowers were rescattered, too.
Just love those !!!
That makes me want LowPi animals - a herd of deer for example.
Looks great and I also would like to have LowPi animals, as well.
Just a quick example of using https://www.daz3d.com/low-rez-crowds
with UltraScenery.