Model with Facial Animations convert to gltf format
binarywritter
Posts: 3
Hello community.-
I have installed in DAZ Studio, Blender bridge and Diffeomorphic plugin, i liked more Blender bridge for my purposes, i want to create a gltf model that contains several facail animations from my DAZ character, does anybody know how can i achieve this? Im really new to Blender and DAZ. In DAZ i use the expresions property and that way i add facial expressions, dont know how to add more than one thought, but the real problem is when i have my character in Blender, ¿How can i mix or merge all the facial animations in a single GLTF model format? Thanks in advance
Comments
Hello i have succeded, thank you !!!!
Hello can you please explain how you achieve it ?
Thanks
Hello @sylvianepinto !!! With blender bridge first create all shape keys in your model, that is for visemes and for facial expressions, export all those shape keys to blender, in Blender you will need to make a little of tweaking still but the model is basically ready to go, i use react-three/fiber for displaying the 3d model so with it i select the visemes/shape keys of expresions etc and thats it. It sounds simple, but in fact its complicated, but in blender export to gltf, make shure you include animations and shapekeys and thats basically it, have a nice day. You sill have to buy HD Visemes for Generis 9 i think its the product but its worth it, it isnt very expensive. Oh and yes dont forget to export to Blender the Head->Expressions Morphs