Released! - Vincenzina for Genesis 3 ( Commercial)

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Comments

  • Been checking the store for her daily- finally!!!

    Thank you so very much for making this distinctive model, Chevybabe. 

    Now she needs a  Spanish/italian/ Latin type male...hint hint

     

     

  • chevybabe25chevybabe25 Posts: 1,256

    Aww :) You are so very welcome ! 

     

    Hmmm... hint taken wnky face

  • fastbike1fastbike1 Posts: 4,078

    I think the real magic of this character is that she reminds you of many famous Latin women without really looking like any of them. Yet I think that a bit of tweaking facial profiles for a specific instance could get an unmistakable "Sophia Loren" or "Maria Callas." for example.

    Really remarkable work!

  • chevybabe25chevybabe25 Posts: 1,256

    Hey thanks!!!!  

  • HeavyRayHeavyRay Posts: 175

    What is the lacy "top" used in the promo pics?  Excellent product - picked it up right away...   - ray

  • chevybabe25chevybabe25 Posts: 1,256

    Hi Ray :0)

     

    This is the dress in all of the renders - http://www.daz3d.com/xandra-for-genesis

    the textures for it are by oot over rendo - subsided for xandra 

     

  • HeavyRayHeavyRay Posts: 175

    Thanks for the QUICK answer!  I feel a bit sheepish now, since you listed (and I saw) Xandra in the list of 'other products used in promos.'  The non-lacy nature of the edging though, threw me for a loop.

    And speaking of "Additional Products used in Promo Images:", I can't thank you and all other vendors who provide that information, enough!  Customers like myself want to know/purchase these other products as well, as a starting point for renders.  Thanks again for the extra few minutes to provide this....     - Ray

  • chevybabe25chevybabe25 Posts: 1,256

    You are so very welcome !

    No worries.. I had a feelling it may throw a few people off as I portrayed it as something completely different... it is such a pretty dress and has such potential with that wonderful ruffle detail. 

  • Apothis68Apothis68 Posts: 25
    edited October 2015

    I think she looks great, very nice job :)

    Vincenzina_1_1.jpg
    1920 x 1920 - 711K
    Post edited by Apothis68 on
  • chevybabe25chevybabe25 Posts: 1,256

    Thanks!! Beautiful render too!

  • KA1KA1 Posts: 1,012
    edited October 2015

    Definately a great G3 character - best G3 to date I'd say!

    VPortrait.png
    800 x 1120 - 1M
    Post edited by KA1 on
  • chevybabe25chevybabe25 Posts: 1,256

    Wow! Excellent render !

  • fastbike1fastbike1 Posts: 4,078

    Curious problem. I've done two renders w/ Vincenzina and in both cases her eys render as the default (?) blue/pale even though I have set them as Brown. They show brown in the viewport. Any ideas?

    See attached render. Note I haven't seen this behaviour with other characters and Vincenzina's makeup etc render as expected.

    Vincenzina Iray 1.png
    750 x 1125 - 802K
  • chevybabe25chevybabe25 Posts: 1,256

    Wow - That is really odd.  I really dont know what would cause something like that - other than maybe a texture refreshing bug.   Ive had studio refresh textures in the viewport and not in the actual render.  Have you tried closing studio down and restarting it?  

  • fastbike1fastbike1 Posts: 4,078

    Closed and restarted Studio. No change. I'll reinstall Vincenzina and keep you posted. Excellent model though.

  • chevybabe25chevybabe25 Posts: 1,256

    Thanks Fastbike :) Im really curious as to what would cause this.. or if anyone else has had any problems.

  • fastbike1fastbike1 Posts: 4,078

    Good news. After reinstalling Vincenzina's files, I rendered 4 different eye colors. All rendered correctly. I also re-rendered the original image and it rendered correctly. Note that I did not re-download from Daz, so I'm not sure what actually happened.

    On a diiferent note, how would you recommend I reduce the eye reflection? There are several posssibilites and I'm curious what you would recommend.

  • chevybabe25chevybabe25 Posts: 1,256

     I have noticed that eye reflections - at least for me -  are kind of hard to get right.  Ive been using mostly photometric lights in my renders with a light emitting plane for  the eye reflections only.  This way I can reduce how prominent the reflections are by reducing how bright the emitter is or by just moving it further or closer from the figure.  Also I tend to set the headlamp and play with the intensity.  Sadly in one of my promos I  did something silly - and did not catch it in time or save the scene properly so I couldnt go back and fix it. Im still mad that she ended up with snake eyes :( .   Hdri  for me is much more difficult and really requires just patience of rotating the dome / figure  to get the right eye reflection.  Im no expert though and someone with more experience may have much better imput or less work intensive ideas for this than I.. as Im fairly new to Studio.

     

  • mjc1016mjc1016 Posts: 15,001
    edited October 2015

    For eye reflections two things are critical.  First, NO BAKED reflections.  If there are baked on glints/highlights for either the cornea or the eye moisture surface remove them.  The second and possibly more important item...use a cornea bulge morph.   The shape of the cornea is extremely critical for proper eye reflections.

    Post edited by mjc1016 on
  • nicsttnicstt Posts: 11,715
    mjc1016 said:

    For eye reflections two things are critical.  First, NO BAKED reflections.  If there are baked on glints/highlights for either the cornea or the eye moisture surface remove them.  The second and possibly more important item...use a cornea bulge morph.   The shape of the cornea is extremely critical for proper eye reflections.

    Yup the cornea bulge makes a huge difference most of the time; I have had the odd occasion when I've not noticed a difference, but not had it be detrimental so far.

  • mcorrmcorr Posts: 1,086

     Ive been using mostly photometric lights in my renders with a light emitting plane for  the eye reflections only. 

     

    How do you exclude everything other than the eye reflections. If you point a light at the eyes, doesn't it illumine the whole head (or more)?

  • chevybabe25chevybabe25 Posts: 1,256

    No.. I cant exclude any lights.  Basically the light emitter when placed in the right area can be reflected back off the eye.  Done right, it can give the eyes a nice sparkle when not using environments. Someone with much more knowledge of studio can probably explain this much better.  Fastbike mentioned her eyes being too reflective - and I must have misunderstood the question.  (hmm maybe too much bourbon that night)  In that case - you can turn down her glossiness settings on the cornea and eyesurface and it can resolve that.

  • mcorrmcorr Posts: 1,086

    LOL ... thanks for explaining =)

  • chevybabe25chevybabe25 Posts: 1,256

    Yw laugh

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