1940's inspired suit for G8M - new higher res version out now!

perlkperlk Posts: 854
edited May 2023 in Freebies

This labor of love took weeks to model in Hexagon, and survived a catastrophic computer crash! Thank you to @AOBB for feedback and for making me even more of a perfectionist than I already am!

Now on DeviantArt and soon to be on Renderosity:

https://www.deviantart.com/perlk/art/Free-dforce-40s-Mens-Suit-for-G8M-959406073

As it says in the download post:

It includes trousers (which have a belt built in), shoes (with socks built in), a button-up vest, a sweater vest, a shirt, a tie (1 for the vest, 1 to wear just with shirt), a jacket, and a handkerchief. The jacket, suit vest and pants have morphs to help fit better.

There are 4 different shirt colors, 3 different suit textures, 3 different sweater vests, 2 different belt colors, 2 different shoe colors, simulation settings, and some utilities to hide for poke-through.

Some caveats - first and foremost, read the readme! I write these things to help you get the best results possible.

Second - this is not 100% historically accurate. It is inspired by the 1940's. 

Third - it isn't perfect. You may get poke-through or explosions with extreme poses. This is what Photoshop is for!

40s-mens-suit-promo.png
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Post edited by perlk on
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Comments

  • AOBBAOBB Posts: 957

    heart laugh

  • Faeryl WomynFaeryl Womyn Posts: 3,642

    Just downloaded it and thank you so much for including the male side of fashion. It looks great, can't wait to try it.

  • WebsoulWebsoul Posts: 221

    Thanks, I grabbed them from your deviantart page.
    They look great.

  • rosselianirosseliani Posts: 374

    You worked hard! Thank you!

  • emanuela1emanuela1 Posts: 645

     

    Thank you for sharing! It looks beautiful, like the other freebies you did! Just downladed ! smiley

  • ioonrxoonioonrxoon Posts: 894

    Very nice, I didn't have a chance to play too much with it, but I experimented with adding some actual buttons to it and it seems to work well with the simulation, I'll post an add-on if everything works well.

    Also I wonder if some thickness can be added to it.

  • perlkperlk Posts: 854

    You can try messing with the settings in the dforce surface adjuster, that might help with the fabric thickness.

  • ioonrxoonioonrxoon Posts: 894
    edited April 2023

    I've added the buttons, unfortunately they need to be hidden before every sim and then slighly adjusted, it's a bit of pain to work with them.

    40s Suit.jpg
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    Post edited by ioonrxoon on
  • perlkperlk Posts: 854

    Yes, but it looks sooooo cool.

  • perlkperlk Posts: 854

    I'm working on a set of suspenders for the outfit. I'll post when done. They're not the best, there's definitely a learning curve, but modeling is so much fun :-)

  • Richard HaseltineRichard Haseltine Posts: 101,416

    ioonrxoon said:

    I've added the buttons, unfortunately they need to be hidden before every sim and then slighly adjusted, it's a bit of pain to work with them.

    Are you using Rigid Follow Nodes?

  • ioonrxoonioonrxoon Posts: 894

    Richard Haseltine said:

    Are you using Rigid Follow Nodes?

    Yes, they follow the sim properly, but some end up inside the mesh. Could the low poly mesh of the jacket be the cause?

  • Richard HaseltineRichard Haseltine Posts: 101,416

    Perhaps, yes.

  • perlkperlk Posts: 854

    I could make the jacket a much higher poly count if you want to try it. Let me know, @ioonrxoon

  • ioonrxoonioonrxoon Posts: 894

    The entire outfit would benefit from increased poly count; it would not only improve the simulation and smoothing, but it would also fix the blocky shadows you can see well on the pants in my render.

    I tried adding subD, but it ruined the belt.

  • I must admit that I rarely make images containing males, but it's one I am going to have available. Thank you very much for it. I wish I could model like that too. 

    When it comes to dForcing cloth, my limited experience is that cloth with facet size around 2cm seems to provide a reasonable compromise between drapability, number of facets, chance of explosion and level of detail. Look at most of Arryn/Onnel's dresses and that seems a reasonable rule of thumb that works for them. Much smaller than that and you start running the risk of bumping into the proximity limit setting (which is 0.2cm by default), and when you do that, the probability of explosion seems to increase considerably.

    Regards,

    Richard.

     

  • perlkperlk Posts: 854

    ioonrxoon said:

    The entire outfit would benefit from increased poly count; it would not only improve the simulation and smoothing, but it would also fix the blocky shadows you can see well on the pants in my render.

    I tried adding subD, but it ruined the belt.

    I will release a high poly count version!

  • perlkperlk Posts: 854

    perlk said:

    ioonrxoon said:

    The entire outfit would benefit from increased poly count; it would not only improve the simulation and smoothing, but it would also fix the blocky shadows you can see well on the pants in my render.

    I tried adding subD, but it ruined the belt.

    I will release a high poly count version!

    That is, if I can do it without Hexagon crashing. I am sad I am too brain-impaired to learn another modeling program :-)

  • perlkperlk Posts: 854
    edited April 2023

    Now available to supplement the suit, low-poly bowtie and suspenders: https://www.deviantart.com/perlk/art/40s-Suit-Suspenders-and-Tie-959948154

    suspenders-promo.png
    900 x 1050 - 2M
    Post edited by perlk on
  • perlkperlk Posts: 854

    @ioonrxoon - Would you be interested in testing the higher poly jacket and trousers models before I release? I feel like the fabric is too slippery which is why I went with lower poly counts, but maybe you have more ideas to have high poly count but a lot stiffer fabric.

  • ioonrxoonioonrxoon Posts: 894

    Sure, I'ld love to give it a try.

  • ioonrxoonioonrxoon Posts: 894
    edited April 2023

    I've been thinking about thickening this and I tried an idea to create a fake thickness by only adding thickness to the edges. This should simplify simulation and decrease risk of explosions and the inner mesh going through the outher mesh. Would something like this work / affect rigging? If you want I'll do the vest and the pants, then you can see if you can rig it and if it's feasible for the entire outfit.

    This is just an unpolished hackjob and I only fully closed the right arm side, the end result should be much better.

    The jacket will be trickier, I think full thickness will be better there due to the collar, but that would also bring the advantage of having an a new material zone on the inside.

    Vest.jpg
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    Post edited by ioonrxoon on
  • perlkperlk Posts: 854

    It would absolutely mess up the UV mapping if you added thickness to the whole thing. Would that be better than adding more polygons, you think? I think I'd be concerned about explosions.

    Still, let me send you the OBJ of the jacket and you can see what you think about it. If you'd rather the .hxn file let me know.

  • nonesuch00nonesuch00 Posts: 18,166

    thanks

  • ioonrxoonioonrxoon Posts: 894
    edited April 2023

    Some small alterations to the pants.

    Shadow.jpg
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    Thick.jpg
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    Post edited by ioonrxoon on
  • perlkperlk Posts: 854

    This is amazing. I can't wait to look closer. I'll re-release them with your updates!

  • ioonrxoonioonrxoon Posts: 894
    edited May 2023

    An attempt at the vest.

    Vest.jpg
    702 x 773 - 309K
    Post edited by ioonrxoon on
  • perlkperlk Posts: 854

    I expect you to be releasing a textures pack for this heartlaugh 

  • AOBBAOBB Posts: 957

    @perlk - I don't even know if I can leave comments about renders that are in the Contest Entries Thread ("Sweet Music" namely), so I am posting praise here,  but I love your "Singing In The Rain" render - wonderful take on an iconic scene! laugh The suit looks great (with shoulder pads!!!) and I am tickled pink that you used the Debonair morph!  smileyyesyes

  • perlkperlk Posts: 854

    AOBB said:

    @perlk - I don't even know if I can leave comments about renders that are in the Contest Entries Thread ("Sweet Music" namely), so I am posting praise here,  but I love your "Singing In The Rain" render - wonderful take on an iconic scene! laugh The suit looks great (with shoulder pads!!!) and I am tickled pink that you used the Debonair morph!  smileyyesyes

    Your morphs add authenticity to these sorts of renders... such good stuff. <3

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