Diffeomorphic importing animation from blender to daz issues
Ook
Posts: 20
Here's a little animation in blender using MHX system.
As shown the attachments the animation just consists of gen 8 bending her legs then back up looped.
If I import this animationm back to daz, it looks as if she's just floating up and down. No bending of legs.
I used "Save Pose Preset" to export animation in posing tab of diffeomorphic. Why is it doing this?
Comments
While tinkering around, I realized changing only IK leg and not the FK leg allows this to happen.
And If I "transfer IK => FK" it fixes it a little bit, she bends, but the feet still moves into the ground a little bit.
Now I'm trying to find out how to import the animation pose with only IK legs, or figure out a way to keep the feet on the ground while using both IK and FK legs.
Any help appreciated.
You have to transfer ik to fk in order to export to daz because daz studio uses fk rigs. Unfortunately there can be a little feet sliding due to minor differences between mhx and the daz rig.
Please use an untextured mode if you need to show a nude figure.