Sept 2015 New User Contest (WIP-THREAD)

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Comments

  • LinwellyLinwelly Posts: 5,956
    daybird said:

    Ok, i try to create a cover. 

    I'm not sure about the background. 

    What bothers me, is this slightly grainy, especially between her eyes.

    Welcome, daybird, that is a good start. As this contest is about Depth of field (DOF) I think as well you shoud use it to fous the watchers attention on her face. I wouldnt change the background for now, once you have the DOF higher the background blurrs. If you then still think you want it different , that is no problem.

  • LinwellyLinwelly Posts: 5,956
    KA1 said:

    Working with DOF this month has me on a complete render bender!!! Here's another DOF render.... I need to pick 2 to finalize and enter at some point......

    KA1 while this is a nice render I would definitley go with the action story, I really would like to see that finished

  • daybirddaybird Posts: 655

    Yes, i use Iray 2h. Now i try to implement your suggestions. Render time is now by 10000 ( still running ), but i have the feeling, the grainy is still there. frown

  • Linwelly said:
    Joe Webb said:
     

    I like this version very much, the DOF is handled great and the smoke thing gives the mystical touch. There is something about that skeletton and/or the light you used for the skeletton. I don't have the skeletton so i don't know if thats even possible but did you give it an expression like a huge grin or is that something it just comes with. Maybe you could reduce the tilt of the head? right now its a bit clownesk. For the lights I would think something in a colder tone /bue grayish for the skeletton would fit better (riding the cliché here).

    You're right - the skull is facing right into a point light so its lost its spookiness and just looks like its grinning as the viewer. Thats just the way skulls look, there is no morph or expression on it. I think he's grinnin because he apparently died without any pants on. And don't worry about cliché, this is totally a "side of the van" sort of skeleton.

     

  • isidornisidorn Posts: 1,601

    New project.

    When I saw that yellow street sign in the street sign pack that was released a couple of days ago I knew what I had to do. Today I got the Big Afro hair in the PA festival and my plans could be set in motion...

    Comments and suggestions appreciated. I feel I'm lacking something to focus on. Perhaps add a person to the pickup truck? Even though the big hair people are the pun I don't feel they need to be in full focus and prefer to keep them a bit on the edge of the field of focus.

    signs.jpg
    1920 x 1080 - 1M
  • DollyGirlDollyGirl Posts: 2,656
    isidorn said:

    New project.

    When I saw that yellow street sign in the street sign pack that was released a couple of days ago I knew what I had to do. Today I got the Big Afro hair in the PA festival and my plans could be set in motion...

    Comments and suggestions appreciated. I feel I'm lacking something to focus on. Perhaps add a person to the pickup truck? Even though the big hair people are the pun I don't feel they need to be in full focus and prefer to keep them a bit on the edge of the field of focus.

    isidorn, I would suggest that you balance out your colors. You have two bright yellow spots they draw the eye and you don't see the rest of the image because of this.

  • ChoholeChohole Posts: 33,604

    and the yellow sign could do with some age and grime added, like the other signs, to fit in better

     

  • isidornisidorn Posts: 1,601

    Thanks for the suggestions DollyGirl and Chohole! Those are good points and I did think the car looked a bit too clean. Didn't realise the same about the sign, but it's true. I don't know how to make them dirtier though...

  • daybirddaybird Posts: 655

    Mhh, it seems that Daz is crashed. No progress since two hours :(

    Render.jpg
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  • isidorn said:

    New project.

    When I saw that yellow street sign in the street sign pack that was released a couple of days ago I knew what I had to do. Today I got the Big Afro hair in the PA festival and my plans could be set in motion...

    Comments and suggestions appreciated. I feel I'm lacking something to focus on. Perhaps add a person to the pickup truck? Even though the big hair people are the pun I don't feel they need to be in full focus and prefer to keep them a bit on the edge of the field of focus.

    I like the duck hiding in the garbage can! Maybe cound be hidden a little more and grunged up a bit too, but nice little touch.

  • isidornisidorn Posts: 1,601
    daybird said:

    Mhh, it seems that Daz is crashed. No progress since two hours :(

    I have had that happen on a few occasions too. The hours just pass by but nothing new happening. It's better when it actually crashes because then you know for sure you have to start over.

  • daybirddaybird Posts: 655

    After 7h i break the render. Not sure about the DOF.

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  • isidorn said:
    daybird said:

    Mhh, it seems that Daz is crashed. No progress since two hours :(

    I have had that happen on a few occasions too. The hours just pass by but nothing new happening. It's better when it actually crashes because then you know for sure you have to start over.

    I get that a lot too. Its frustrating me with the Tomb pic since it seems to take forever and it actually isn't doing anything. Probably an issue with lights, reflective materials and iray.

    daybird said:

    After 7h i break the render. Not sure about the DOF.

    Hey, you got the grain off her nose. The DOF could be a little stronger, but thats just my opinion.

  • isidorn said:

    Thanks for the suggestions DollyGirl and Chohole! Those are good points and I did think the car looked a bit too clean. Didn't realise the same about the sign, but it's true. I don't know how to make them dirtier though...

    You can either change the materials or just grunge up the image itself. Doing a flat sign it might be easier to just add some couple of grungey brush strokes with GIMP or Photoshop, but with the vehicle it becomes difficult to follow the curves and angles. If you want to change the materials themselves just open them in GIMP, make SURE to save them as something else - you don't want to destroy the mats it came with, then kind of make the mats messy however you want. Then reload that image into the diffuse channel and there you go. (Sounds easy but I haven't had much good looking success with it, so take my advice with a grain of salt).

  • Rerendered after all with slightly changed lights and adjusted skeleton. I had a lot more grain effect so used the older image and used a mask to cover the problem areas. I lot some blue/green sheen on the pots but it got rid of a lot of issues.

    Tomb of the Lich King7.jpg
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  • Joe Webb said:

    Rerendered after all with slightly changed lights and adjusted skeleton. I had a lot more grain effect so used the older image and used a mask to cover the problem areas. I lot some blue/green sheen on the pots but it got rid of a lot of issues.

    I like the skeleton head now. Almost a defiant, evil laugh type of pose. "Haha!! You think you can sneak up on me!!!!"

     

  • LinwellyLinwelly Posts: 5,956
    daybird said:

    Mhh, it seems that Daz is crashed. No progress since two hours :(

    I'm not an iray person but I would agree that there is something fishy about it. If it was my render I'd stop it and restart (maybe even restart DS) but then I'm used to 3dlight render times...

  • LinwellyLinwelly Posts: 5,956
    Joe Webb said:
    Linwelly said:
    Joe Webb said:
     

    I like this version very much, the DOF is handled great and the smoke thing gives the mystical touch. There is something about that skeletton and/or the light you used for the skeletton. I don't have the skeletton so i don't know if thats even possible but did you give it an expression like a huge grin or is that something it just comes with. Maybe you could reduce the tilt of the head? right now its a bit clownesk. For the lights I would think something in a colder tone /bue grayish for the skeletton would fit better (riding the cliché here).

    You're right - the skull is facing right into a point light so its lost its spookiness and just looks like its grinning as the viewer. Thats just the way skulls look, there is no morph or expression on it. I think he's grinnin because he apparently died without any pants on. And don't worry about cliché, this is totally a "side of the van" sort of skeleton.

     

    You gave me the laugh of the day, Thanks!

  • IceCrMnIceCrMn Posts: 2,130
    daybird said:

    Mhh, it seems that Daz is crashed. No progress since two hours :(

    The render quality setting will increase your render time significantly.Think of it as a multiplier for render time.A setting of 2 will double it,3 will triple it.I've tried it before and I couldn't tell much difference in realism or quality with a settings ranging from 0 and 500.Here's the screen shots I took :)

    The one marked Render Quality 500 ran for 24 hours, I don't recall how many samples it got, but it wasn't very many, and it didn't get past 2% convergence.

    Render Quality 0.jpg
    1183 x 878 - 324K
    Render Quality 500.jpg
    1183 x 878 - 296K
  • LinwellyLinwelly Posts: 5,956
    isidorn said:

    Thanks for the suggestions DollyGirl and Chohole! Those are good points and I did think the car looked a bit too clean. Didn't realise the same about the sign, but it's true. I don't know how to make them dirtier though...

    there is this little item in the shop If you are willing to buy something https://www.daz3d.com/downloader/customer/files#prod_10542

    I used it and liked it in quiet some renders. Otherwise you can make a grunge map yourself  (Photshop/GIMP) and add that in the LIE of the sign and the car surfaces, works really good as well (makeit tileable, then you have more options to use it) but the LIE can be annoyingly slow.

  • IceCrMnIceCrMn Posts: 2,130

    ok,,here is my next WIP.I'm not sure what I want to call it just yet,,I'm terrible with names :(

     

    broken.jpg
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  • IceCrMnIceCrMn Posts: 2,130

    here is one with Vicky in a difierent top,,I like this blue color better, I think I might go ahead and enter this one.I'm pretty happy about the way it came out.

    broken 2.jpg
    1198 x 740 - 518K
  • icecrmn said:

    here is one with Vicky in a difierent top,,I like this blue color better, I think I might go ahead and enter this one.I'm pretty happy about the way it came out.

    Very nice! How did you do that background? Is it an HDRI image and the girl and the car are the only models?

  • IceCrMnIceCrMn Posts: 2,130
    Joe Webb said:
    icecrmn said:

    here is one with Vicky in a difierent top,,I like this blue color better, I think I might go ahead and enter this one.I'm pretty happy about the way it came out.

    Very nice! How did you do that background? Is it an HDRI image and the girl and the car are the only models?

    Yes,,and it renders very quickly as well :) I set the dome to Finite with ground, and adjusted the ground scale as best I could.

    The only light is the HDRI, then the 2 other items,,,well her clothes and the smoke I used for steam coming from the trucks radiator.

  • isidornisidorn Posts: 1,601
    Linwelly said:
    isidorn said:

    Thanks for the suggestions DollyGirl and Chohole! Those are good points and I did think the car looked a bit too clean. Didn't realise the same about the sign, but it's true. I don't know how to make them dirtier though...

    there is this little item in the shop If you are willing to buy something https://www.daz3d.com/downloader/customer/files#prod_10542

    I used it and liked it in quiet some renders. Otherwise you can make a grunge map yourself  (Photshop/GIMP) and add that in the LIE of the sign and the car surfaces, works really good as well (makeit tileable, then you have more options to use it) but the LIE can be annoyingly slow.

    Thanks for the link and suggestion! (though the link goes to my product library, but with the product number at the end of the url it was easy enough to find in the store wink ) Follow up question: The bundle looks very useful but it says it's for DAZ 2 and 3. Will it work with 4.8 and Iray?

    Also a big thanks to Joe Webb for the "dirtying" instructions. I really need to get me one of those editors and find some time to start learning how to use them... I think my biggest problem here is finding time for my DAZ hobby.crying

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited September 2015
    daybird said:

    After 7h i break the render. Not sure about the DOF.

    What lighting are you using in your Scene?   At nearly 7 hours, the convergance was less than 31%.   What are your machine specs, processor, RAM etc?

    There is DOF evident on the hand.   I think it still boils down to not having enough light in the scene, but it may do better on a higher spec machine.   You have to work with the tools you have I'm afraid.

     

    Post edited by JimmyC_2009 on
  • daybirddaybird Posts: 655
    Joe Webb said:

    Rerendered after all with slightly changed lights and adjusted skeleton. I had a lot more grain effect so used the older image and used a mask to cover the problem areas. I lot some blue/green sheen on the pots but it got rid of a lot of issues.

    The skeleton looks now very fine, but i can barely see the throne. Also i would try to get the halfling into the main DOF range, to create a higher dynamic between the protagonists.
  • daybirddaybird Posts: 655
    edited September 2015
    daybird said:

    After 7h i break the render. Not sure about the DOF.

    What lighting are you using in your Scene?   At nearly 7 hours, the convergance was less than 31%.   What are your machine specs, processor, RAM etc?

    There is DOF evident on the hand.   I think it still boils down to not having enough light in the scene, but it may do better on a higher spec machine.   You have to work with the tools you have I'm afraid.

    I have a intel i3-2100cpu  3.1 Ghz, 4Gb ram, 64bit, windows 10

    Lightsources are a distant-, a spot- and a pointlight( the light in the shack)

     

    Post edited by daybird on
  • LinwellyLinwelly Posts: 5,956
    isidorn said:
    Linwelly said:
    isidorn said:

    Thanks for the suggestions DollyGirl and Chohole! Those are good points and I did think the car looked a bit too clean. Didn't realise the same about the sign, but it's true. I don't know how to make them dirtier though...

    there is this little item in the shop If you are willing to buy something https://www.daz3d.com/downloader/customer/files#prod_10542

    I used it and liked it in quiet some renders. Otherwise you can make a grunge map yourself  (Photshop/GIMP) and add that in the LIE of the sign and the car surfaces, works really good as well (makeit tileable, then you have more options to use it) but the LIE can be annoyingly slow.

    Thanks for the link and suggestion! (though the link goes to my product library, but with the product number at the end of the url it was easy enough to find in the store wink ) Follow up question: The bundle looks very useful but it says it's for DAZ 2 and 3. Will it work with 4.8 and Iray?

    Also a big thanks to Joe Webb for the "dirtying" instructions. I really need to get me one of those editors and find some time to start learning how to use them... I think my biggest problem here is finding time for my DAZ hobby.crying

    oopsi, I took the link  from my product library instead of going to the store site of the product.

    I have never tried to use it in Iray, so I'm not sure about that but with 3dlight in DS 4.8 no problem.  I would expect that you might need to apply the IRAY uber base shader on the surfaces you made dirty.

  • daybird said:
    daybird said:

    After 7h i break the render. Not sure about the DOF.

    What lighting are you using in your Scene?   At nearly 7 hours, the convergance was less than 31%.   What are your machine specs, processor, RAM etc?

    There is DOF evident on the hand.   I think it still boils down to not having enough light in the scene, but it may do better on a higher spec machine.   You have to work with the tools you have I'm afraid.

    I have a intel i3-2100cpu  3.1 Ghz, 4Gb ram, 64bit, windows 10

    Lightsources are a distant-, a spot- and a pointlight( the light in the shack)

    I think the 4GB RAM is your biggest problem here.   Win 10 64 bit must take up a great deal of that, then with DAZ Studio running as well, Iray has very little left to play with.   Long render times are going to be the norm I'm afraid.

    Considering the limitations that you have with your hardware, I think you did an excellent job on the render.   If it is possible to upgrade your RAM, it would make a massive difference to just add anothe 4GB if possible, worth thinking about for the future.

     

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