Elf ears with which can move, up, down and droop
Serene Night
Posts: 17,639
I would like elf ears that can sort of move up (as in alert), down (sort of drooping when sad or threatened), etc. I want them to be the same base shape, but just move them up down, or back.
Comments
For which figure? I have to confess that I never imagined Elves to have mobile ears; I always looked at them as close genetic cousins since you have characters like Elrond Half Elven. I looked to see how long ago we shared ancestors with a creature that could move its ears like that. So something like a neanderthal is separated separated about 500,000 years ago and our last ear moving ancestors were 30 million years ago.
I think especially in animation such as this, flexible ears with movements would be useful
https://www.deviantart.com/idahl/art/Nelyo-animation-609779804
Ooh, that unnerved me; sorry, I was trained as a biologist!
That's okay, I find it cute. I think especially if creatures are being animated flexible ears would be useful.
Oh, I think of you as the queen of elves so no criticism intended. It is just a paradigm shift; I always thought of elves as primates like humans hence no prehensile ears but if they were closer to rodents or horses... I suspect that there isn't enough resolution to actually do it without using a geograft and then rigging a geograft since the ears have no bones. I don't think morphs would work.
There is some interesting lore on elven ears, but while the animation is somewhat rapid the effect is sort of what I want. The ability to slightly move them up and down and swivel them would be cool. This is a trend I've seen in art lately moving the elf ears about,and wanted to see if it was possible. It ads a certain emotion to the scenes when they are moved slightly in addition to regular expressions..
I suppose I see it as somewhat deer-like?
it could be useful for other hybrid creatures like fauns, cat people etc.
I haven't seen any products like this yet; as I said, my guess is would be that it would have to be geograft because of the lack of bones for animation. I like the deer idea. It seems reminiscent of Asian forest spirits.
I would think you could bend them with Mesh Grabber and get decent results