How do I make sabertooth teeth for HiveWire Tiger for Daz3D?
Sasa
Posts: 15
Hello everyone, I am here to request add on how to properly sculp sabertooth teeth I can scale a bit size wise for the product HiveWire Tiger located here: https://www.renderosity.com/rr/mod/bcs/hivewire-tiger/144304/
I am hoping it will look something like this: © National Geographic
Thank you for reading!
02935_01_sabertooth_07200480.jpg
380 x 260 - 12K
Comments
I would model it instead of sculpting it.
Added: I have no idea of actual dimensions of a saber tooth, but a quick version could look like this.
https://community.hivewire3d.com/threads/saber-tooth-morph-for-hw-big-cat.4607/post-228776
Hiya! I replied to you on the other thread but I agreed with the other persons reply. Its a bit too thin for it to fit a sabertooths teefers. Thank you tho!
That looks great! I am not exactly sure how to model it though... :/
I don't know how familiar with blender you are.
I did the following.
I added a cylinder with 16 verteces and no end caps, and scaled it down to the base size, which I choose was 2 cm.
Then I extruded it upwards till around 8 cm.
Then I filled the upper end cap with quads, and with proportional editing and small radius i pulled it upward a bit.
Then I scaled the top in so I had the general shape, and then added loopcuts.
Then I smoothed it the loop tools > Relax
That gave me the straight tooth to the left.
Then I duplicated it, placed the 3d cursor at the bottom, and with the top vertex selected, and proportional editing enabled, I rotated in the Y direction and got the final result.
All in all, less than 5 minutes.
I have attached the obj file.
You must be aware of that blender and Daz Studio differs in world orientation and scale.
Daz Studio has X-Y as a flat picture and Z is depth, while blender has X-Y as the ground-plane and Z as height.
Daz Studio has 1 cm as unit size, while blender has 1 m.
For my obj I use Daz Studio orientation and blender scale, so in order to import in Daz Studio I use the attached settings for import into Daz Studio.
The object will load at world origin. To place it I recommend Universal Tool, and in Tool Settings set it to use object coordinates. It will make it easier to position (I don't have the Hivewire Tiger). You might want to scale it too.
When you have placed one tooth, duplicate it. And to mirror along the X-axis use the values from the first tooth as
Translate: -X, Y, Z. Rotate: X, Y, -Z
And when placed parent them both to the head. I would assume that that should work.