Blender bridge
nicstt
Posts: 11,715
I'd even pay cash for it. If it worked as well as Hexagon's and was properly documented.
Although if it was as straightforward as Daz to Hexagon and back, maybe it wouldn't need documentation.
Post edited by nicstt on
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I would consider learning blender if there was a bridge from daz. I don't think it would need documentation as I can't expect it would do more than send an OBJ back and forth with the right scaling. I can't imagine it would support rigging or anything, that might be asking too much.
Not using it much atm, but the car in my profile was modelled in blender. I like the program, and I like all the short cuts, they make the workflow faster; just allow a couple of days to collect a good number of shortcuts together - and maybe write em down. :) No idea if still relevant, http://blendertips.com/hotkeys.html
one of the main reasons I still use Hex is because it's so fast to do a quick morph and back. That's how I would get started with blender. If I have to export an obj with right settings, load up another program, import with right settings and do all that again...bah. Stick with Hex bridge. Very easy to do iterations to morphs and test them out nearly instantly.
A bridge would sway me to learning the basics of blender.
It has a couple of quirks, but then don't all software packages? I like it though, and the constant updates and nightly builds with bug fixes and new features it pretty good when one is curious about an upcoming feature.
But yeh they do seem easy to do in Hex; think there is something I'm still not doing correctly though, as I have issues with a couple I've done; I've specifically made sure I've zeroes all morphs too.
I would also pay money for a Blender bridge.
I'm a Blender user and have written a Blender to Daz3D tutorial which is attached as a PDF. I hope you find it helpful, and I'm always welcoming of suggestions.
Bob
Cheers, I'll check it out.
Thanks Bob