How to make gen 8 female (exported with Diffeomorphic) fall to bottom plane in Blender 3.4?
dan_thomas
Posts: 80
I have to admit that I am a noob in Blender 3.4 but I couldn't seem to make a Gen 8 figure fall from 0.5m height to bottom plane in simulation. I didn't have any problem with primitive shapes such as sphere or cube by enabling collision in the objects. The figure without any clothes or hair was exported to blender with Diffeomorphic 1.6.2. Any hint would be appreciated.
Comments
You need to unlock the object transformations.
Thanks for your clue, Padone. Yeah, that should have been one of the problems. I unlocked all object transformation of all meshes. But still not falling.
If I set the figure body mesh as a rigid body, the body falls but bones stay. And the body does not collide with bottom plane at all. I guess I need to have more time to experiment.
The plane has to be inactive as usual with rigid bodies. As for the armature I'm not an expert but I see they only have force field and rigid constraints, so I suppose you have to use one of them.
p.s. This has nothing to do with diffeomorphic though, could be any figure.