Daz to Blender Animation not working
sunnyjei
Posts: 502
Hello and happy holidays. I have both the Blender bridge and the diffeomorphic (??) script recommended here. Both seem to be set up correctly and work when I send posed and static figures and environments. However when I send over figures with animation things get weird. Either completely distorted or upside down and like .01% of the original size. I watched a couple of Youtube videos and it seemed like no additional steps were needed just export via the daz bridge with no settings changed and then import in Blender. (but the video was older).
How can I get my Daz animated figure (a man on top of a horse riding 30 frames) to import correctly into Blender with the animation???
Thanks in advance!
Comments
https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html
Thank you for the link. I tried importing the pose- and then importing the action- but it just seemed to slightly break the lorez horse 2 (leg/foot came out of the fur and was bent too high). Following the site correction instructions didn't seem to work either so going to leave this alone for a bit because I've spent hours trying to figure out the magic combination of buttons to push with no luck
You can try easy import, be sure to check jcms, then import your animation. Unfortunately for animals and custom figures you may also need to load the custom morphs to make the animation work. Standard figures are easier.
https://diffeomorphic.blogspot.com/p/import-into-blender-version-16.html
Again thank you for taking time to help. I think this is moving beyond my newb-basic Blender knowledge -mainly wanted to do a short animation of Daz horses moving through snow- and I found a snow prop to make it look like a path had been made and I think I'll go with that for now. Going to go learn more about Blender and try tackling Blender-Daz animating once I level up a bit but thank you and happy holidays!