Daz-Diffeo-Blender-Cascadeur-Blender workflow
potatopealor
Posts: 59
Hi there,
This might be a niche question. I want to animate with Daz characters in Blender with the help of Cascadeur. I was wondering if anyone has found a stable workflow for importing/exporting in and out of blender to cascadeur. As of now I'm using Diffeo to export chars to blender then trying to export using FBX to cascadeur from blender but importing to cascadeur seems to be where I'm running into trouble.
Does anyone have a good workflow for this process?
Thanks!
Comments
Out of curiousity, I had to look up Cascadeur. There's a Linux version! Gonna have to try this.
I agree. Cascadeur looks awesome. I think I'm going to try it also.
I'm not sure what your particular issue is but I know Blender is notoriously bad with FBX. There is a plug-in called 'Better FBX Importer' that fixes some of the import/export bugs in Blender. It looks like Cascadeur has a preset for DAZ so you probably don't want to convert the rig in Blender before exporting.
Blender also uses a different scale. DAZ is cm and Blender is meters. You might have to scale everything prior to export. I know this causes issues when going from Blender to Unreal. Not sure about Cascadeur, just throwing out ideas.
I tried Cascadeur when the beta (actually alpha) was first released. It crashed with a Daz figure import. I assumed it was the large number of bones, particularly the face. Does it work now then?
It seems that they have an option for a casc to daz3d export directly if u would like to use casc in daz. I prefer using blender so I've found a decent workflow for daz/blender/casc. Im sure if ur planning on using daz, they'll make more optimizations in the future as it seem they support UE, daz, and unity more than any other programs.