Help with Blender model
tkdrobert
Posts: 3,562
There is this Blender model I'd like to buy, import into Daz and make it posable. It's a mecha with only 2 legs and 2 guns, so I don't think it'll be too hard despite my low skill. It's not rigged. Will it be possible to put bones in it if it's not rigged? I don't want to waist my money if I can't make it posable in Daz. I can't tell by looking at the product page. I don't know if I'm allowed to post a link here. Would appreciate the help.
Comments
The important question is whether or not it is UV mapped as you will be very limited in material options if not. Assuming it is, rigging a hard-body object is not too hard - ideally you want it grouped so that each part is its own group (which it may well be, but if not you can do it in DS or Blender), then you import it into Figure Setup, drag it into the Relationships panel to spawn a bone for each group, rearrange the bones to get the correct hierarchy, and spawn a figure - then you use the Joint Editor to make sure the rotation centres are at the hinge points and use the Node Weightmap Brush tool's right-click menu to fill each group with weight for its matching bone and the figure should be pretty much done.
It's UV mapped.
Naybe have a look of this tutorial by Sickleyield
Having converted many models from different apps to DS, the real question is "Is it made to move?" In other words, did the person who model it do so with the intent of it being able to be posed. Because if its not, you will have to do it yourself or just forget it. And by do it yourself, I mean spending time in Blender breaking up the model in modeling anything extra you need to make it poseable
You may want to ask the original author some questions about the model before you buy