Carrara Challenge #19: Above and Beyond - WIP Thread

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Comments

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    bigh said:
    MDO2010 said:

    @bigh - just FYI, you have your entry labeled as #1 but I think it should be #4 smiley

     

    does it matter ?

    you got me !

    Um, no, it doesn't matter at all - I was just trying to be helpful.  Sorry for that, won't happen again.

  • bighbigh Posts: 8,147
    MDO2010 said:
    bigh said:
    MDO2010 said:

    @bigh - just FYI, you have your entry labeled as #1 but I think it should be #4 smiley

     

    does it matter ?

    you got me !

    Um, no, it doesn't matter at all - I was just trying to be helpful.  Sorry for that, won't happen again.

    sorry to you - my post came out the wrong way .

  • bought some howie farkes in the sale.

    using:

    http://www.daz3d.com/classic-rolled-hair

       and it's colors.

    http://www.daz3d.com/lux-lucis

    http://www.daz3d.com/interceptor-hover-bike

    http://www.daz3d.com/helena-for-v4

       for the eyes.

    http://www.daz3d.com/victoria-4-skin-maps-high-res

    http://www.daz3d.com/stoney-creek-sprucevale

    i made the: beames, with veloute, the lights, with light spheres, where they hit the scene, and a light for the terminal in the bike.

    three points of view:

     

     

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited September 2015

    I'm afraid the WIP will be just before the submission :-). The point is that I wasn't sure I'd have enough time to finish.

    The project is a (very modest) tribute to Robert & Shana ParkeHarrison Architect's brother series

     

    Customized Carrara primitives

    • Primivol clouds I used Primivol clouds instead of regular clouds because, first, I couldn't get regular clouds to be dense enough for my purpose and, secondly, well, it was my first opportunity to play with it. The settings are :

    • Simple terrain

     

    Commercial content

     

    Customized mesh

     

    In the infinite depth of my hard drive was a 3DS glider parachute (download a long time ago from … I just can't remember).

     

    For the clouds contraction, I've removed the sail, just keeping the ropes.

    For the bird contraction, I also cut the small sail, the handles, the harness straps.

     

    Primivol.png
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    rope2.png
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    Post edited by Philemo_Carrara on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited September 2015

    Image before and after post

    before

    Post is done using GMIC Film emulation

    After post

    Doc6r.png
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    Doc6PostR.png
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    Post edited by Philemo_Carrara on
  • Very nice work everybody!

    My image is nearing completion, so here's another WIP.

    I used a plane I picked up years ago at ShareCG. I need to see if I can find it again so that I can give proper credit and double check the usage rights if I can't find the original file on my computer. Anyway, this plane is very nice as it comes in a Carrara version, shaded and everything. I tried using the shaders as intended, but the reflective surfaces were going to make my render time way longer than I could spare. What I did was eliminate the reflections and worked on the Highlight and Shininess to get a metallic effect. Fortunately for me, the Carrara shaders included a two maps in the Shininess channel, multiplied together. They seemed to cancel each other out, so instead I copied the lighter and more detailed map to the Highlight channel and adjusted the brightness slider. I then put a simple numeric slider in Shininess channel and set to around 2%.

    I rendered many different render passes for this scene to help with post production. I used PS and a an Object index pass and Layer Mask to create the motion blur on the prop. I also rendered diffuse, specular, glow, reflection, refraction, and volume primitive passes.

    I rendered using the Skylight and just two lights. I did render a lower res version with a saved irradiance map, which I used to speed up light calculations.

    If I have time tomorrow, I will render a fire/smoke particle emitter for the engine. To aid in compositing, I will eliminate everything in the scene except the plane. I will then add the emitter to the scene at behind the engine. I will apply a shadow catcher to the plane, not to catch shadows, but rather to act as a mask for the plane's geometry. I will render the scene with an alpha channel, render without GI, and adjust the lighting to keep it simple, but similar to the main scene. Once the image is rendered, I'll composite it with the final render.

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  • HeadwaxHeadwax Posts: 9,969
    Philemo said:

    Image before and after post

    before

    Post is done using GMIC Film emulation

    After post

    thats a terrific image!! love the lateral thinking.

     

  • HeadwaxHeadwax Posts: 9,969
    edited September 2015

    evil. lovely work as always, maybe the spec/shineyness on the cape needs to be reduced?? I'm convinced that she is going to stop that beast, spec or not.

    Post edited by Headwax on
  • Thanks for the feedback! I may try and mute it in post, but I definitely don't have time to re-render it. Then again, that giant moth on your head could be playing havoc with your perceptions!
  • DiomedeDiomede Posts: 15,135
    edited September 2015

    Some wonderful WIPs and entries still coming in.  Nice work Shlomi, Philemo, and EvilP.  I finally stopped doodling and had a solid idea for my second entry. It is called Amelia's final ascent and involved a female pilot being carried upward by two angels.  It was my best work, ever!  If you haven't guessed yet based on my use of the past tense, I've had repeated C8.5 meltdowns, so there is no way to confirm or deny if it was good work or not.  My angels were based on the Winter Queen special edition of Poser 6, but Carrara is choking when I try to pose the Poser 6 special edition figures.  I think all of the copy/pastes of pevious runtime folders might be finally catching up to me.  I have other winged items cluttering my content libraries but I am disappointed all the same.

     

    I made the pilot jacket (vertex object rigged in Studio for use with G2F) and the hair style (Carrara dynamic on a hair cap) based on the Ameila Earhart character played by Amy Adams in Night at the Museum 2.  I am using the contest notice as the WIP because it has the Ameila character.  The intended render will still be Ameila carried toward heaven by two angels.

    Night Museum WIP.jpg
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    Post edited by Diomede on
  • chickenmanchickenman Posts: 1,202
    edited September 2015

     

     

     

     

    Well here is something i have been fiddling with tonight to bring Chickenman Back into the competition.

    I will see what else I can do in it before time runs out.

     

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    Post edited by chickenman on
  • Bunyip02Bunyip02 Posts: 8,431

    Very nice work everybody!

    My image is nearing completion, so here's another WIP.

    I used a plane I picked up years ago at ShareCG. I need to see if I can find it again so that I can give proper credit and double check the usage rights if I can't find the original file on my computer. Anyway, this plane is very nice as it comes in a Carrara version, shaded and everything. I tried using the shaders as intended, but the reflective surfaces were going to make my render time way longer than I could spare. What I did was eliminate the reflections and worked on the Highlight and Shininess to get a metallic effect. Fortunately for me, the Carrara shaders included a two maps in the Shininess channel, multiplied together. They seemed to cancel each other out, so instead I copied the lighter and more detailed map to the Highlight channel and adjusted the brightness slider. I then put a simple numeric slider in Shininess channel and set to around 2%.

    I rendered many different render passes for this scene to help with post production. I used PS and a an Object index pass and Layer Mask to create the motion blur on the prop. I also rendered diffuse, specular, glow, reflection, refraction, and volume primitive passes.

    I rendered using the Skylight and just two lights. I did render a lower res version with a saved irradiance map, which I used to speed up light calculations.

    If I have time tomorrow, I will render a fire/smoke particle emitter for the engine. To aid in compositing, I will eliminate everything in the scene except the plane. I will then add the emitter to the scene at behind the engine. I will apply a shadow catcher to the plane, not to catch shadows, but rather to act as a mask for the plane's geometry. I will render the scene with an alpha channel, render without GI, and adjust the lighting to keep it simple, but similar to the main scene. Once the image is rendered, I'll composite it with the final render.

    EP, looks like the Fairchild C-123, link is:-

    http://www.sharecg.com/v/28151/gallery/5/3D-Model/Fairchild-C-123-Carrara-6

    Everyone, great work !!!!!!!!

    Regards, Bunyip

  • StezzaStezza Posts: 8,010
    edited September 2015
    head wax said:
    Philemo said:

    Image before and after post

    before

    Post is done using GMIC Film emulation

    After post

    thats a terrific image!! love the lateral thinking.

     

    was just thinking same... yes

    Post edited by Stezza on
  • Stezza said:
    head wax said:

    thats a terrific image!! love the lateral thinking.

     

    was just thinking same... yes

    Thank you to you both. If you like that kind of lateral thinking and if you have time, have a look in http://parkeharrison.com/architect-s-brother, it's worth it.

  • Bunyip02 said:

    Very nice work everybody!

    My image is nearing completion, so here's another WIP.

    I used a plane I picked up years ago at ShareCG. I need to see if I can find it again so that I can give proper credit and double check the usage rights if I can't find the original file on my computer. Anyway, this plane is very nice as it comes in a Carrara version, shaded and everything. I tried using the shaders as intended, but the reflective surfaces were going to make my render time way longer than I could spare. What I did was eliminate the reflections and worked on the Highlight and Shininess to get a metallic effect. Fortunately for me, the Carrara shaders included a two maps in the Shininess channel, multiplied together. They seemed to cancel each other out, so instead I copied the lighter and more detailed map to the Highlight channel and adjusted the brightness slider. I then put a simple numeric slider in Shininess channel and set to around 2%.

    I rendered many different render passes for this scene to help with post production. I used PS and a an Object index pass and Layer Mask to create the motion blur on the prop. I also rendered diffuse, specular, glow, reflection, refraction, and volume primitive passes.

    I rendered using the Skylight and just two lights. I did render a lower res version with a saved irradiance map, which I used to speed up light calculations.

    If I have time tomorrow, I will render a fire/smoke particle emitter for the engine. To aid in compositing, I will eliminate everything in the scene except the plane. I will then add the emitter to the scene at behind the engine. I will apply a shadow catcher to the plane, not to catch shadows, but rather to act as a mask for the plane's geometry. I will render the scene with an alpha channel, render without GI, and adjust the lighting to keep it simple, but similar to the main scene. Once the image is rendered, I'll composite it with the final render.

    EP, looks like the Fairchild C-123, link is:-

    http://www.sharecg.com/v/28151/gallery/5/3D-Model/Fairchild-C-123-Carrara-6

    Everyone, great work !!!!!!!!

    Regards, Bunyip

    That be the one! Thanks!

  • DiomedeDiomede Posts: 15,135
    edited September 2015

    Chickenman!  Always a welcome character.  Well done.

     

    Here is my pilot character, intended to be a tribute to Ameilia Earhart. 

    - Rainbow -  I made a simple rainbow with a vertex strip and made sure that the uvmap filled the uvbox.  I then used a shader with a color gradient and then posted 4 points in the gradient box, one for each corner of the color wheel- and used a vertical gradient to drive the color gradient.  I used bones so I could bend the rainbow.

    - Pilot jacket - made in vertex modeler to fit the base G2F.  Created separate shading domain for the collar so that a hair (fur) group could be added later.  Then rigged in Studio using the transfer utility.  After loading it in Carrara, I added the fur collar using dynamic hair.

    - Figures' hair - made hair caps for Amelia and the angels, and used Carrara dynamic hair

    - Other clothes - lots of credits including:  boots for casual jeans, ballet shoes, corvidae dress, fairy wings.  Edited the textures severely.

    Amelia jacket and rainbow WIP.JPG
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    Post edited by Diomede on
  • evilproducerevilproducer Posts: 9,050
    edited September 2015
    diomede said:

    Chickenman!  Always a welcome character.  Well done.

     

    Here is my pilot character, intended to be a tribute to Ameilia Earhart. 

    - Rainbow -  I made a simple rainbow with a vertex strip and made sure that the uvmap filled the uvbox.  I then used a shader with a color gradient and then posted 4 points in the gradient box, one for each corner of the color wheel- and used a vertical gradient to drive the color gradient.  I used bones so I could bend the rainbow.

    - Pilot jacket - made in vertex modeler to fit the base G2F.  Created separate shading domain for the collar so that a hair (fur) group could be added later.  Then rigged in Studio using the transfer utility.  After loading it in Carrara, I added the fur collar using dynamic hair.

    - Figures' hair - made hair caps for Amelia and the angels, and used Carrara dynamic hair

    - Other clothes - lots of credits including:  boots for casual jeans, ballet shoes, corvidae dress, fairy wings.  Edited the textures severely.

    You don't know she's dead! She and Elvis could be on some south seas island with the Dharma Initiative living extended life spans!

    Even though you are taking extreme liberties with the "facts," I'll give you the benefit of the doubt and chalk it up to artistic license. ;-)

    Speaking of artistic, you have done a great job on this one!

    Post edited by evilproducer on
  • DiomedeDiomede Posts: 15,135
    edited September 2015

    Appreciate the nice thoughts, Evil. 

     

    Now for my second entry (actually my first idea), here is M4 as a clown juggling while riding a unicycle on a tightrope.  I used the 3D paint tool to paint the clown makeup directly on M4's face.  The hair is Carrara dynamic hair.  The clown pants were modeled in Carrara but rigged in Studio using the transfer utility.  If anyone wants to use Studio's transfer utility to rig clothing for M4, V4, etc. you first have to load M4 in Studio and use the Edit tools to change its weight status. If you forget, Studio will prompt you by telling you that M4 has the wrong weight when you to try to use the transfer utility for the clothing item.

    clown wip juggling.jpg
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    Post edited by Diomede on
  • evilproducerevilproducer Posts: 9,050
    edited September 2015

    Again diomede, a very nice execution and a really nice way to use the 3D paint tool.

    I think this will be final for this one. I rendered a separate scene in Carrara with just the plane (with shadow catcher) and the particles. I hid the propeller. Once the scene was rendered, I composited it over the the original.

    My plan was to render a layer with just the plane and the propeller spinning with a motion blur. I applied a shadow catcher to all the plane except the prop assembly and rendered. Unfortunately, I forgot to lower the default blend for the motion blur from 90%, and the props are barely visible.

    What I did instead was to use the method I had used in my previous version, which was to use the Object Index pass to isolate the prop and apply the resulting gray scale image as a layer mask. I then used the oval select tool to draw a circle around the prop and then use a radial blur. I left the selection in place and then applied the radial blur to a copy of the original render below the layer mask.

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    Post edited by evilproducer on
  • It's a bit past my bedtime, so I'll get my image entered tomorrow at some point.
  • chickenmanchickenman Posts: 1,202
    edited September 2015

    I have been fiddling away again here is another look.

    Still playing with the concept

     

     

    Steampunk dragon chickenman 1 2.jpg
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    Post edited by chickenman on
  • HeadwaxHeadwax Posts: 9,969

    wow, there's some wonderful work here, best ever I think,

     

    chicken man love the concept , such a twist having your avatar as the hero,

    diomede. the clown is excellent. the hair is superb, I was making an m4 clown this week for a book, and I think youve done much better than i

    evil flame etc really improves the work (Ps, I am the butterfly, the thing underneath just started a pimple on my bottom and then grew into 'that' , so uncomfortable wjhen i sit down....)

    philemo, thanks for sharing that work, amazing to see such minds in action

     

    cheers :)

     

  • head wax said:

    evil flame etc really improves the work (Ps, I am the butterfly, the thing underneath just started a pimple on my bottom and then grew into 'that' , so uncomfortable wjhen i sit down....)

     

    cheers :)

     

    Pimple? That's strange, I would have guessed that was a Dingleberry! They're generally more squishy, and not as painful- although if it accompanies a case of 'roids, then all butts are off! I mean bets are off! ;-P

  • HeadwaxHeadwax Posts: 9,969

    ha ha, that's why they call you 'evil'. I always wondered.

  • That's just the smell I leave behind. ;-)
  • ncampncamp Posts: 345

    I'm loving the entries this month.  Great job everyone.

    ncamp

  • chickenmanchickenman Posts: 1,202
    edited September 2015

    Last WIP

     

    Steampunk dragon chickenman Final 1.jpg
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    Post edited by chickenman on
  • DiomedeDiomede Posts: 15,135
    edited September 2015

    Chickenma'am!!!!  Loving it. 

    EDIT:  just noticed the numbering.  Flying the steam plane should be #16.

     

    Just over 18 hours from the time of this post remaining to get your WIPs and entries in, everyone.

    Post edited by Diomede on
  • chickenmanchickenman Posts: 1,202

    Thanks I fixed it.

    What is a man with out his girl?

  • Thanks I fixed it.

    What is a man with out his girl?

    Richer? ;-)

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