Any X-Particles wizards?
I've been working on a fan film based on Avatar: the Last Airbender, specifically a fight between Zuko (fire bender) and Katara (water bender). I've been able to execute on all my ideas for the fire just fine, but I'm having a really hard time art directing the water the way I want to. My biggest problem has been getting sheets of water to follow a path or trajectory while retaining their shape. If I use gravity, they'll just taper into a point, FollowSpline collapses the particles into a line, SplineFlow doesn't maintain a cohesive shape, FlowField works up to a point but doesn't distinguish between different parts of the spline...so far the best results have been from using an object (plane or cylinder) following the spline with a Cover modifier set to target, but I'm having trouble calibrating the settings so that the particles don't just congregate around the object. I feel like there's some really simple way to do this that I'm just missing, like a setting that would make FlowField behave more like FollowSpline, but I'm coming up with nothing, and it really seems like it shouldn't be that hard to do what I want.
Here are the shots that I'm currently reworking:
The last shot of this sequence used simple gravity into a pair of spheres acting as attractors, leading the water to a pair of FollowSplines for the last bit
A Direction modifier here, because simple gravity was letting me down.
I appreciate any help you might be able to offer.
Comments
Not much help here since I'm just learning it myself, but their official YouTube has a few videos that might help or give some ideas to build off?
Also their formally premium ($200 something) Training Series is being uploaded entirely free; I think the Logo Design and FUI Elements might have some tricks that could help?
I actually figured it out, mainly using the Follow Path modifier. Thanks, though. I've got redone scenes queued up to render, so I should be able to post them in the next few days.
Here's an updated version of the first four shots. The last two are re-rendering now.
Lookin' good. I need to practice it more myself, lot of cool stuff to be done
Still a few problems to solve, but I'm getting there.