Blender → DAZ
So... In addition to DAZ, I also started exploring Blender + Blenderkit a bit. Despite the fact that I do not have much experience, it is quite easy to create, for example, a bedroom that looks really good. But the problem is that if I try to get my creation into DAZ as an OBJ or FBX file, I run into nothing but problems.
1. If I import something as an OBJ, everything is white. Each object is essentially textureless.
2. As an FBX file - everything in DAZ "explodes" and remains without textures.
I get the point that those textures probably don't transfer. I have watched many videos and read articles about how to insert each texture through the "Surface" tab, but for some reason it is not possible either. A couple of people also wrote on this forum to open the OBJ file with NotePad and you can probably get to the textures because the path to them is written there. But the data probably doesn't even come from my PC.
So is there any solution to this problem? In simplicity - to get a bedroom that I will create in DAZ as I created it in Blender. Thanks for the answers
Comments
Is the model UV mapped? Blender has other methods for applying maps, but DS must have UVs.
I would like to answer you, but I absolutely do not know. To be honest, I don't even know what "UV mapped" means - I'm a complete beginner noob. I created it in Blender by making a room and from Blenderkit I just inserted things + applied the material I wanted to them. Then I just exported OBJ or FBX and that's where my journey ended. In the folder where I saved my project, I still have the file "assets" and it contains "models" & "material" but everything has the ending .blend... So I can't answer, I don't understand it very much
In Blender the Object Data Properties tab in the panel at lower-right, in the default view, will have a list of UV Maps (if any). In Daz Studio UV View is one of the options in the Camera/View picker (probably laberlled Default Camera or Perspective View, at top-right) though you will need to seelct the surface (Tools>Surface Selection) to see anything there is to see.
i would recommend doing a few tutorials first on the basics of modeling, texturing, rendering. There are tutorials here in the shop but also on YouTube. Just to get used to the terminology and some basic workflows.