Sounds like a very good idea — there are already a lot of useful options in that surface tool right-click menu. And it wouldn't just be useful for Iray conversions, either. Time for a feature request, methinks?
Thought D/S already does that ... I'll get things like (4) red meaning there are 4 mat zones called red. All objects have to be selected and I think "parented" to one.
One can hold down a keyboard key and highlight any of the surfaces desired. [it was either Ctrl or Shift].
Thought D/S already does that ... I'll get things like (4) red meaning there are 4 mat zones called red. All objects have to be selected and I think "parented" to one.
That's working from the other direction; that would mean "out of the four-or-more objects you have selected, four just happen to have a surface named Red". We're looking for a way to select directly by surface name, which I'm fairly sure isn't one of the options right now.
Thought D/S already does that ... I'll get things like (4) red meaning there are 4 mat zones called red. All objects have to be selected and I think "parented" to one.
That's working from the other direction; that would mean "out of the four-or-more objects you have selected, four just happen to have a surface named Red". We're looking for a way to select directly by surface name, which I'm fairly sure isn't one of the options right now.
It is a different tool that this in right click viewport.
Right click in Surface tab, Edit Surface Selection Set. This open the Material Selection Set Editor.
Click Add button at left to created a new Selection Set, write a representative name.
Click in your new selection set, it is important that this is selected, in the right list check all the required surfaces, save.
In surface tab you have a new template and only your checked surfaces are highlighted when you click it.
Until I know it only works for the loaded copy of the mesh, a new copy of mesh doesn't contain the custom template. I don't know if this can be saved for original mesh. Genesis 2 and 3 are several default templates that can be used for each figure loaded, so, this would be possible.
In other hand, surface also can be tagged in surface tab, use the same tag for all common surface. Right click in viewport can display by tag.
Of course, this two methods need a first time setting the surfaces. But I believe this is saved with the scene, so, for this scene is the first and only time that this is needed.
Comments
.
Sounds like a very good idea — there are already a lot of useful options in that surface tool right-click menu. And it wouldn't just be useful for Iray conversions, either. Time for a feature request, methinks?
Thought D/S already does that ... I'll get things like (4) red meaning there are 4 mat zones called red. All objects have to be selected and I think "parented" to one.
One can hold down a keyboard key and highlight any of the surfaces desired. [it was either Ctrl or Shift].
That's working from the other direction; that would mean "out of the four-or-more objects you have selected, four just happen to have a surface named Red". We're looking for a way to select directly by surface name, which I'm fairly sure isn't one of the options right now.
It is a different tool that this in right click viewport.
Right click in Surface tab, Edit Surface Selection Set. This open the Material Selection Set Editor.
Click Add button at left to created a new Selection Set, write a representative name.
Click in your new selection set, it is important that this is selected, in the right list check all the required surfaces, save.
In surface tab you have a new template and only your checked surfaces are highlighted when you click it.
Until I know it only works for the loaded copy of the mesh, a new copy of mesh doesn't contain the custom template. I don't know if this can be saved for original mesh. Genesis 2 and 3 are several default templates that can be used for each figure loaded, so, this would be possible.
In other hand, surface also can be tagged in surface tab, use the same tag for all common surface. Right click in viewport can display by tag.
Of course, this two methods need a first time setting the surfaces. But I believe this is saved with the scene, so, for this scene is the first and only time that this is needed.