Area Light with Shader Mixer
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Hello,
I turned a simple plane with the shader mixer into an area light. That works. The plane emits light. But I still see the plane itself in the rendered image. Turn off the option "visible in Renderer" turn also off the light.
How can I make the plane invisible but still have the light?
Thanks for your help.
Comments
What happens if you set Opacity to 0? Failing that you could use a RayIs brick to make it selectively transparent via an If brick.
That works, thanks a lot.
In my first attempt I deleted the DAZ Default Material with the opacity property from my shader . But its still needed for exactly that reason.
Oi on the root brick is Opacity - you can just give it a constant value.