Diffeomorphic, Geoshell Materials Looking Flat/Less Detailed in Blender
ryanritterbusch
Posts: 0
Hello, when I import my DAZ model into Blender, the material on the geoshell are looking very flat compared to when in the DAZ application.
Is there something to do with bump or displacement maps? I'm pretty new to DAZ so not sure how the shaders are set up in Blender. I also couldn't find any solutions on YouTube, I hope someone here can help. Thank you
meta-question1.png
1132 x 1077 - 1M
meta-question-daz.png
968 x 1089 - 1001K
Comments
It looks like a HD shape there, if so you need to export HD. Then beware that eevee can't render displacement.
Thank you, HD export worked and looks correct in Blender