Import with Diffeomorphic produces blue lines/seams on the skin
Dendy
Posts: 6
Hello, when I import custom 8.1 characters with Diffeomorphic and select the <<BSDF (Cycles Only)>> Material Method (see attached screenshot with my settings), I get blue lines, which I assume are seams where the different materials are supposed to connect (I attached a few renders with diffrent characters). It's also worth noting that I tried it with the Genesis 8.1 Basic Female and everything works fine with no visible blue lines. I'm hoping someone can help me or point me in the right direction for resolving this issue.
Leegs2.png
4000 x 1080 - 3M
Head.png
4000 x 1200 - 5M
Arms.png
4000 x 1080 - 6M
Settings.png
455 x 1191 - 76K
Post edited by Dendy on
Comments
It is a bug in blender 3.3. You can check the sss skin option in global settings to use sss instead of the volumetric skin. Or use blender 3.2.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1168/
Thank you once more for your thorough explanation, Padone. I'm also glad you included the Bitbucket thread, I read through it and it appears that this issue will persist until Blender decides to change something. Have a great day )