Diffeomorphic produces two tongues if Lickalicious is attached
Dendy
Posts: 6
Hello, hope somebody could help me out or point me in the right direction, I'm using Diffeomorphic and if I import a character with the Lickalicious tongue attached it produces two tongues in Blender, basically I have the Daz model tongue and the Lickalicious one, see attached screenshot. I'm now wondering if it is a limitation in Diffeo, a bug or I am doing something wrong.
Screenshot 2022-10-04 160058.png
3771 x 1233 - 2M
Comments
Probably you didn't merge the geograft.
Thank you for the suggestion; I've attached two screenshots, my easy import settings and the result; as you can see, I've selected the setting <<Merge Geografts>> but the model still has two tongues.
I see lickalicious is a nested geograft, that is, it includes two geografts linked to each other. In this case do not "create duplicate bones" or you will get a double set, also do not "merge uv layers" since it may not work for all cases and confuses the plugin. Blender doesn't need to merge uv layers that is for game export only, and it is better done by hand since the automatic merge may fail in some cases.
Tested both with easy import and manual import and works fine here. Settings attached.
Thank you for your help, Padone. I tried your suggestions and settings and it solved the "double tongue problem," but now I have a follow up problem with the rigging of the tongue. If I convert the character rig to MHX or Rigify, I can no longer pose the Lickalicious tongue in Pose Mode (see screenshot), and I tried many things within Easy Iport (see screenshot with example settings) and Daz Import, but without success. I also noticed that the character has two tonge rigs attached to the Daz Rig (see screenshot with blue outline), so perhaps the conversion to MHX causes the deletion of the Lickalicious rig, which causes the posing issue. I'd love to know if you got the posing to work on your site and the settings you used.
No that's just normal and is how geografts work. That is, geografts will not delete the daz bones, they just add their own bones, the geograft bones will be in the custom layer in mhx. Then since lickalicious replaces the daz tongue you have to use the lickalicious bones to pose the tongue, not the daz bones. The mhx rig will use custom shapes for the daz bones but of course leaves the geograft bones as they are.
Screenshot attached, you have to use the lickalicious bones to pose the tongue.
edit. note. As a side note, not related to lickalicious, there is some confusion in your settings. We probably need to simplify the simplify settings LOL.
Great, thanks again, Padone, for the detailed explanation; I just tested it, and everything works great now. ) "We probably need to simplify the simplify settings" haha)) yes, I suppose you need to simplify them for people like me, lol) Thank you for pointing out how to use the settings properly; have a great day)