Diffeomorphic: Adding Custom Morphs to clothing
codedevil666
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Hello, is it possible to import and apply Custom Morphs to the body and clothing or do I have to use a workaround?
If I have to use a workaround, is there something better than just using the shrink wrap modifier?
Post edited by codedevil666 on
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it's setup > morphs > import custom morphs
Yes, I have done that, but it only affects the body not the clothing.
copy all the shape keys from the character to the clothing using Diffeomorphic. (instructions on the diffeomorphic blog).
If you still want to add a shape key, create a new custom shape key and sculpt one. In sculpt mode you really only need 'grab', 'smooth', and maybe 'inflate/deflate'. You might be able to import some custom morps from daz to blender for clothing with diffeomorphic but I never tried it. I think it would be easier in most cases to just make your own since it would take less time and would likely give better results.
to transfer the custom morphs to the outfit it's setup > morphs > transfer shapekeys
I tried to do this too but the parameter you mention (import custom morphs) is not there. Here's what appears to me under the heading Morphs
You have to select a figure first.
Of course, I selected the figure but that menu always keeps appearing..
I mean a figure imported with diffeomorphic. Apart some exceptions, the tools only appear if the figure you select has the necessary daz properties that are hidden inside the object. So if you select a figure not imported with diffeomorphic then the tools won't appear, as in your picture above.
I'm not sure if it was imported diffeomorphic or not, but it does have a Genesis 3 Female base.
If the tools don't appear it is very likely that she's not a diffeomorphic figure. She may have been imported with the daz bridge for example, or via fbx.
I get it. Then I just have to try the modeling and sculpting tools, to be done by hand of course. Thanks for your help