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You might want to try experimenting with adjusting transmitted distance and SSS measure distance. MMm.
Both my October enteries used Atmocam - one thick atmosphere and one with a more subtle settings both equally effective at creating teh required atmosphere in the scenes (at least I think so!!)
Hi Marshian,
It may not work for the particular scene I have in mind as it is an indoor scene though a large prop. I rendered last night with the figure in the prop and it didn't turn out the way I wanted. I did try DOF but that didn't work on the first try - I give it another try later. Or maybe try without colour. It will be awhile before I get back to it as I'm currently playing with Alessandro's Wolf 2.0. :) So many new DS toys and so little time ...
I sometimes get notices when a product is used in the gallery. Check this out: https://www.daz3d.com/gallery/images/96388/
Playing with AtmoCam again.
Guardians of Winterhall
Click on image for full size.
Thanks for postin a render Fishtales. That model and the style/shape of those windows is an excellent way to show off the atmospheric effect, the rays. Really nice job with how you've angled the light and layered the scene elements to show depth. Alternating (from foreground to background): rays, column, rays, figures, rays, back wall.
...@Fishtales, that's really nice.
I have yet to play with this as I've been messing around to see what I can do with G3F and Iray skin settings.
That one came out better than expected :)
There is a big learning curve but all I did was set it up and then change one setting at a time to see what would happen, Ctrl/z is my friend :) I was trying to get a layer of heavy mist across the floor but with the volume being a sphere it wasn't working but I will be going back to it and try the settings on a cube :)
My product Above The Fog is another option for the effect you described.
Yes, I've seen that. I have also done it with clouds from another product, Winterland I think, and a fog effect from another one which I can't remember the name of :)
I tend to go through products and look for things that I can use elsewhere and the experiment with AtmoCam was just another thing to try.
would One way to do it would be to make a glass plate of Iray glass material out of a plane with the color map of the window and put it on the out side and keep the actual window glass settings set to zero, it should then work like a gobo in a theatre light?
The gobo route does work. I've experimented with this quite a bit lately. Just need to hide it from the camera.
Somebody looks a bit upset about something...
Regarding the grain...have you guys ever tried using a noise reduction plugin in photoshop for iray renders? It would seem to reduce the rendering time somewhat. I use neat video in after effects and it works well up to 4k images.
Its a good idea and I have found some success with it. I have an action saved for this that works pretty well. It can reduce some detail so I use the history brush to bring some of that back in.
I apologize for the newb question, but would one be able to use this utility to create a depth map via Iray?
I just grabbed it and found that I could create beautiful depth maps by setting the size of the atmosphere prop properly, setting all of the scene surfaces to black and turning all of the lights off, and giving the environment a pure white map to work with. It's a little bit on the grainy side, but I am going to try the tips and tricks mentioned in this thread next. :) This has already done so much to save my sanity, thank you so much!!!!
Seeing this thread still alive and kicking I might as well drop by to give some renewed praise for the AtmoCam. I've used it in several renders lately and I've found myself thinking "why don't I use this more often?"
I know you vendors get notifications when credited in the gallery so you'll find them there sooner or later, and you've already given me a comment on one of them, but I'll still share the two I'm most pleased with.
A funny thing is, that while the sunny render took over 3½ days to render, the moonshine one was finished in 3 hours. So that renders are taking time is definitely not only AtmoCam's fault, if anyone was thinking that.
...you must be rendering on the CPU.
Indoor shots with light from outside soruces can take a while.
Okay, I've set things up as close as I can to this quote.
The pillars are primitive cylinders 10m high and 5m apart, but no ground plane - and M7 for scale reference.
I've set the fog to medium, and the Atmo Volume colour to Golden, plus applied the HDR and loaded the Photometric light in it's default position (pointing up from below...)
What's next to get some God Rays happening? :)
I've been playing around with the Photometric light's position, and adding other lights, ground plane, etc, but no luck so far.
Thank you isidorn! I'm still using it and expriementing. Its interesting that its really working well when you dont notice it, just for normal atmosphere/haze on light settings. It just creates a nice subtle realism.
....and kyoto kid- I've noticed this too especially when you have light bouncing around inside a room. Its the bounce light that needs longer renders to reduce grain.
I found this default render setting very helpful even if you reduce the time back down to two hours (the attached screenshot below will show you where it is).
Going to remind people that for god rays it can be INCREDIBLY useful to do at least two renders/canvasses, one with direct light and fog, one with other light and no fog, then layer.
Otherwise it can be hard to prevent the ambient light from turning everything to soup AND have distinct rays.
Yes Will! Lately I've been experimenting with the size of the atmo prop to reduce this burnout- only making it as big as it needs to be.
Here's one I made, but, aside from god-rays, I'm also wondering how to get that watery light ripple effect on the ground and hills, as seen in the atmo-cam promo...?
Well I feel kinda dumb as try as I might all I've come up with this is:
I've tried my best to follow the instructions poeple have laid out here but is there a youtube demo I can follow along with click by click? Thanks