Please clarify something for me - a new Blender user
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I was recently began to study Blender, and the bridge between DAZ and Blender.
Now I want someone to clarify these for me:
1. What is the purpose to transfer from DAZ to Blender? What can be transfered and what can not?
2. Meanwhile, is there a bridge from Blender back to DAZ? or just use .obj? I tried .fbx but can not open in DAZ.
3. Again, What can be transfered from Blender back to DAZ and what can not? I tried Blender shader but can not transfer to DAZ.
4. So, is there anyone had transfered an edited DAZ figure or cloth from Blender back to DAZ? for what usage?
Comments
As for diffeomorphic:
1. Basically once the scene is in blender you can do anything with it, while daz studio is limited in many ways. You can transfer everything, but HD morphs require extensive manual work so it's easier if you can avoid them, the HD shape is transferred easily.
2. There's a tool from @Millighost with some limitations, don't know how it is up to date. https://sites.google.com/site/millighostmix/home/export_dsf_prop
3. The animations you do in blender can transfer back to daz studio, this way you can use more advanced rigs for animation.
4. I don't think so, apart what you can do with the daz studio import tools as usual.
Thank you very much @Padone . It sounds like transfer to Blender is the end for most cases, except animation and morph adjustment. But I feel the result of Blender Cycles render is worse than the iray render.
Another thing I want to ask is, if I made a shoes or belt in Blender, how to bind bones or rig it so that the object can be auto weared in DAZ on a figure, like a normal DAZ asset? Do I need to transfer a basic DAZ G8 figure to Blender first to do the rig?
As for the iray materials yes, of course they render better in iray. Then diffeomorphic does an excellent job converting materials but they are a conversion, that means not native to cycles and you may need to fix something for some materials.
As for using blender to make daz content I know very little. Basically you can model in blender but then you have to rig and surface the imported geometries using the daz tools.