Diffeomorphic, hair question.
Pickle Renderer
Posts: 239
So I read here about converting hair over to Blender from Daz. In Daz I set line tessellation to 2 and preview on (right side). Then I import with Diffeo and get the result on the left.
My question is how do I make a good looking bonce from this. I don't understand what I have to do in the Advanced tab under hair, and what changes I have to make in my Blender scene to view the result.
Comments
This is yet another deep skill I guess I need to learn.... I added a shrink-wrap modifier to the scalp because it was clipping through the head mesh. Then I messed about with some parameters without being too sure what I was doing... As you can see the result is pretty bad compared to the Daz render...
I don't know if this would help here because I stopped trying to get dForce hair into Blender, but a lot of times when hair doesn't look right, I crank the transparent number in the light paths properties up to like 32 and it usually fixes what's not looking good. Worth a shot if it's not something you've done yet.
I wasn't really working on the shader. I have an idea how to fix that anyway, so it looks almost the same as in Daz (export hair as obj, import it again in Daz, apply original materials to imported .obj by copying from original, export diffeo character with parented .obj hair to blender, copy shader from the imported one to the particle system hair).
It's the styling that's a problem for me here. The hairline is quite different for starters. Then the clumps are kind-of wrong too. I think I can fix with tools in Blender though. It's nearly right though, so that's something.
@Pickle probably you didn't export the dbz so you're getting only the guides instead of the full hair.
update. Apart that you imported the guides, it seems there's an issue since part of the hair is not converted correctly when you make hair. Reported to Thomas.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1147/make-hair-doesnt-convert-strands-with