Export animation from rigify back to daz.
I've made a little animation in blender, after using diffeomorphic to bring a G8 in and rig it with Rigify. Is it possible to bake this animation to FK keys and bring it back into Daz? I read this Diffeomorphic page about Save Pose Preset, but it doesn't work for me (Blender 3.2.1). As I'm relatively new to Blender, I assume I'm doing something wrong here. I get a Python script error. I think my animation is an "action", which seems to be the prerequisite... Has anyone tried this before? Is there a procedure for doing it?
Python: Traceback (most recent call last):
File "C:\Users\~me~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\error.py", line 208, in execute
self.run(context)
File "C:\Users\~me~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1551, in run
self.saveFile(rig)
File "C:\Users\~me~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1801, in saveFile
struct["scene"]["animations"] = self.getAnimations(rig)
File "C:\Users\~me~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1831, in getAnimations
self.getTrans(bname, pb, locs, 1/rig.DazScale, anims)
File "C:\Users\~me~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1895, in getTrans
if not self.includeLocks and self.loclocks[pb.name][idx]:
KeyError: 'nasolabialLower.L'
Comments
Be sure to update to the latest development version before reporting bugs. What is your diffeomorphic version ?
I have 1.6.1.0824. I reported the issue. Of course the issue could be I'm dumb, being a beginner with Blender.
As for the python error you have to wait the answer by Thomas.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1138/problems-with-save-pose-preset