Footprint billboards?

With regards to the discussion at https://www.daz3d.com/forums/discussion/584956/beach-environments#latest

footprints decals reveal their flat nature at steep angles, but what if we had billboard footprints with rotation scripts for a handful scenarios, sand, snow, mud, so they are shot with some depth when rotated right?

Riversoft, I'm looking at you :) 

Comments

  • PerttiAPerttiA Posts: 10,024

    The problem is not with getting footprints into the scene, but getting them to sink into the surface = Needs some sort of manipulation of the surface in question, otherwise they would be invisible under the surface or floating on the surface.

  • pixelquackpixelquack Posts: 288
    edited August 2022

    Is MeshGrabber scriptable?

    Post edited by pixelquack on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    decals could work

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